类 SkeletonEntityRenderer
- java.lang.Object
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- net.minecraft.client.render.entity.EntityRenderer<T>
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- net.minecraft.client.render.entity.LivingEntityRenderer<T,M>
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- net.minecraft.client.render.entity.MobEntityRenderer<T,M>
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- net.minecraft.client.render.entity.BipedEntityRenderer<AbstractSkeletonEntity,SkeletonEntityModel<AbstractSkeletonEntity>>
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- net.minecraft.client.render.entity.SkeletonEntityRenderer
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- 所有已实现的接口:
FeatureRendererContext<AbstractSkeletonEntity,SkeletonEntityModel<AbstractSkeletonEntity>>
@Environment(CLIENT) public class SkeletonEntityRenderer extends BipedEntityRenderer<AbstractSkeletonEntity,SkeletonEntityModel<AbstractSkeletonEntity>>
- Mappings:
Namespace Name official esqintermediary net/minecraft/class_946named net/minecraft/client/render/entity/SkeletonEntityRenderer
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字段概要
字段 修饰符和类型 字段 说明 private static IdentifierTEXTURE-
从类继承的字段 net.minecraft.client.render.entity.MobEntityRenderer
field_32940
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从类继承的字段 net.minecraft.client.render.entity.LivingEntityRenderer
features, model
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从类继承的字段 net.minecraft.client.render.entity.EntityRenderer
dispatcher, field_32921, shadowOpacity, shadowRadius
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构造器概要
构造器 构造器 说明 SkeletonEntityRenderer(EntityRendererFactory.Context ctx)SkeletonEntityRenderer(EntityRendererFactory.Context ctx, EntityModelLayer layer, EntityModelLayer legArmorLayer, EntityModelLayer bodyArmorLayer)
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方法概要
所有方法 实例方法 具体方法 修饰符和类型 方法 说明 IdentifiergetTexture(AbstractSkeletonEntity abstractSkeletonEntity)protected booleanisShaking(AbstractSkeletonEntity abstractSkeletonEntity)Returns if this entity is shaking in the way a zombie villager, zombie, husk, or piglin undergoing conversion shakes.-
从类继承的方法 net.minecraft.client.render.entity.MobEntityRenderer
hasLabel, render, shouldRender
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从类继承的方法 net.minecraft.client.render.entity.LivingEntityRenderer
addFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isVisible, scale, setupTransforms
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从类继承的方法 net.minecraft.client.render.entity.EntityRenderer
getBlockLight, getFontRenderer, getLight, getPositionOffset, getSkyLight, renderLabelIfPresent
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字段详细资料
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TEXTURE
private static final Identifier TEXTURE
- Mappings:
Namespace Name Mixin selector official aLesq;a:Lwp;intermediary field_4785Lnet/minecraft/class_946;field_4785:Lnet/minecraft/class_2960;named TEXTURELnet/minecraft/client/render/entity/SkeletonEntityRenderer;TEXTURE:Lnet/minecraft/util/Identifier;
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构造器详细资料
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SkeletonEntityRenderer
public SkeletonEntityRenderer(EntityRendererFactory.Context ctx)
- Mappings:
Namespace Name Mixin selector official <init>Leqq;<init>(Leqr$a;)Vintermediary <init>Lnet/minecraft/class_897;<init>(Lnet/minecraft/class_5617$class_5618;)Vnamed <init>Lnet/minecraft/client/render/entity/EntityRenderer;<init>(Lnet/minecraft/client/render/entity/EntityRendererFactory$Context;)V
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SkeletonEntityRenderer
public SkeletonEntityRenderer(EntityRendererFactory.Context ctx, EntityModelLayer layer, EntityModelLayer legArmorLayer, EntityModelLayer bodyArmorLayer)
- Mappings:
Namespace Name Mixin selector official <init>Lesq;<init>(Leqr$a;Lehe;Lehe;Lehe;)Vintermediary <init>Lnet/minecraft/class_946;<init>(Lnet/minecraft/class_5617$class_5618;Lnet/minecraft/class_5601;Lnet/minecraft/class_5601;Lnet/minecraft/class_5601;)Vnamed <init>Lnet/minecraft/client/render/entity/SkeletonEntityRenderer;<init>(Lnet/minecraft/client/render/entity/EntityRendererFactory$Context;Lnet/minecraft/client/render/entity/model/EntityModelLayer;Lnet/minecraft/client/render/entity/model/EntityModelLayer;Lnet/minecraft/client/render/entity/model/EntityModelLayer;)V
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方法详细资料
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getTexture
public Identifier getTexture(AbstractSkeletonEntity abstractSkeletonEntity)
- 指定者:
getTexture在接口中FeatureRendererContext<AbstractSkeletonEntity,SkeletonEntityModel<AbstractSkeletonEntity>>- 覆盖:
getTexture在类中BipedEntityRenderer<AbstractSkeletonEntity,SkeletonEntityModel<AbstractSkeletonEntity>>- Mappings:
Namespace Name Mixin selector official aLesq;a(Lbgi;)Lwp;intermediary method_4119Lnet/minecraft/class_946;method_4119(Lnet/minecraft/class_1547;)Lnet/minecraft/class_2960;named getTextureLnet/minecraft/client/render/entity/SkeletonEntityRenderer;getTexture(Lnet/minecraft/entity/mob/AbstractSkeletonEntity;)Lnet/minecraft/util/Identifier;
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isShaking
protected boolean isShaking(AbstractSkeletonEntity abstractSkeletonEntity)
从类复制的说明:LivingEntityRendererReturns if this entity is shaking in the way a zombie villager, zombie, husk, or piglin undergoing conversion shakes. husk, or piglin are undergoing conversion.- 覆盖:
isShaking在类中LivingEntityRenderer<AbstractSkeletonEntity,SkeletonEntityModel<AbstractSkeletonEntity>>- Mappings:
Namespace Name Mixin selector official bLesq;b(Lbgi;)Zintermediary method_35801Lnet/minecraft/class_946;method_35801(Lnet/minecraft/class_1547;)Znamed isShakingLnet/minecraft/client/render/entity/SkeletonEntityRenderer;isShaking(Lnet/minecraft/entity/mob/AbstractSkeletonEntity;)Z
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