类 SalmonEntityRenderer
- java.lang.Object
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- net.minecraft.client.render.entity.EntityRenderer<T>
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- net.minecraft.client.render.entity.LivingEntityRenderer<T,M>
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- net.minecraft.client.render.entity.MobEntityRenderer<SalmonEntity,SalmonEntityModel<SalmonEntity>>
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- net.minecraft.client.render.entity.SalmonEntityRenderer
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- 所有已实现的接口:
FeatureRendererContext<SalmonEntity,SalmonEntityModel<SalmonEntity>>
@Environment(CLIENT) public class SalmonEntityRenderer extends MobEntityRenderer<SalmonEntity,SalmonEntityModel<SalmonEntity>>
- Mappings:
Namespace Name official eslintermediary net/minecraft/class_938named net/minecraft/client/render/entity/SalmonEntityRenderer
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字段概要
字段 修饰符和类型 字段 说明 private static IdentifierTEXTURE-
从类继承的字段 net.minecraft.client.render.entity.MobEntityRenderer
field_32940
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从类继承的字段 net.minecraft.client.render.entity.LivingEntityRenderer
features, model
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从类继承的字段 net.minecraft.client.render.entity.EntityRenderer
dispatcher, field_32921, shadowOpacity, shadowRadius
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构造器概要
构造器 构造器 说明 SalmonEntityRenderer(EntityRendererFactory.Context ctx)
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方法概要
所有方法 实例方法 具体方法 修饰符和类型 方法 说明 IdentifiergetTexture(SalmonEntity salmonEntity)protected voidsetupTransforms(SalmonEntity salmonEntity, MatrixStack matrixStack, float float2, float float3, float float4)-
从类继承的方法 net.minecraft.client.render.entity.MobEntityRenderer
hasLabel, render, shouldRender
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从类继承的方法 net.minecraft.client.render.entity.LivingEntityRenderer
addFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isShaking, isVisible, scale
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从类继承的方法 net.minecraft.client.render.entity.EntityRenderer
getBlockLight, getFontRenderer, getLight, getPositionOffset, getSkyLight, renderLabelIfPresent
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字段详细资料
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TEXTURE
private static final Identifier TEXTURE
- Mappings:
Namespace Name Mixin selector official aLesl;a:Lwp;intermediary field_4767Lnet/minecraft/class_938;field_4767:Lnet/minecraft/class_2960;named TEXTURELnet/minecraft/client/render/entity/SalmonEntityRenderer;TEXTURE:Lnet/minecraft/util/Identifier;
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构造器详细资料
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SalmonEntityRenderer
public SalmonEntityRenderer(EntityRendererFactory.Context ctx)
- Mappings:
Namespace Name Mixin selector official <init>Leqq;<init>(Leqr$a;)Vintermediary <init>Lnet/minecraft/class_897;<init>(Lnet/minecraft/class_5617$class_5618;)Vnamed <init>Lnet/minecraft/client/render/entity/EntityRenderer;<init>(Lnet/minecraft/client/render/entity/EntityRendererFactory$Context;)V
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方法详细资料
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getTexture
public Identifier getTexture(SalmonEntity salmonEntity)
- 指定者:
getTexture在接口中FeatureRendererContext<SalmonEntity,SalmonEntityModel<SalmonEntity>>- 指定者:
getTexture在类中EntityRenderer<SalmonEntity>- Mappings:
Namespace Name Mixin selector official aLesl;a(Lbds;)Lwp;intermediary method_4101Lnet/minecraft/class_938;method_4101(Lnet/minecraft/class_1462;)Lnet/minecraft/class_2960;named getTextureLnet/minecraft/client/render/entity/SalmonEntityRenderer;getTexture(Lnet/minecraft/entity/passive/SalmonEntity;)Lnet/minecraft/util/Identifier;
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setupTransforms
protected void setupTransforms(SalmonEntity salmonEntity, MatrixStack matrixStack, float float2, float float3, float float4)
- 覆盖:
setupTransforms在类中LivingEntityRenderer<SalmonEntity,SalmonEntityModel<SalmonEntity>>- Mappings:
Namespace Name Mixin selector official aLesl;a(Lbds;Ldpi;FFF)Vintermediary method_4100Lnet/minecraft/class_938;method_4100(Lnet/minecraft/class_1462;Lnet/minecraft/class_4587;FFF)Vnamed setupTransformsLnet/minecraft/client/render/entity/SalmonEntityRenderer;setupTransforms(Lnet/minecraft/entity/passive/SalmonEntity;Lnet/minecraft/client/util/math/MatrixStack;FFF)V
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