类 PiglinEntityRenderer
- java.lang.Object
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- net.minecraft.client.render.entity.EntityRenderer<T>
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- net.minecraft.client.render.entity.LivingEntityRenderer<T,M>
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- net.minecraft.client.render.entity.MobEntityRenderer<T,M>
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- net.minecraft.client.render.entity.BipedEntityRenderer<MobEntity,PiglinEntityModel<MobEntity>>
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- net.minecraft.client.render.entity.PiglinEntityRenderer
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- 所有已实现的接口:
FeatureRendererContext<MobEntity,PiglinEntityModel<MobEntity>>
@Environment(CLIENT) public class PiglinEntityRenderer extends BipedEntityRenderer<MobEntity,PiglinEntityModel<MobEntity>>
- Mappings:
Namespace Name official eseintermediary net/minecraft/class_4842named net/minecraft/client/render/entity/PiglinEntityRenderer
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字段概要
字段 修饰符和类型 字段 说明 private static floatfield_32942private static Map<EntityType<?>,Identifier>TEXTURES-
从类继承的字段 net.minecraft.client.render.entity.MobEntityRenderer
field_32940
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从类继承的字段 net.minecraft.client.render.entity.LivingEntityRenderer
features, model
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从类继承的字段 net.minecraft.client.render.entity.EntityRenderer
dispatcher, field_32921, shadowOpacity, shadowRadius
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构造器概要
构造器 构造器 说明 PiglinEntityRenderer(EntityRendererFactory.Context ctx, EntityModelLayer mainLayer, EntityModelLayer innerArmorLayer, EntityModelLayer outerArmorLayer, boolean zombie)
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方法概要
所有方法 静态方法 实例方法 具体方法 修饰符和类型 方法 说明 private static PiglinEntityModel<MobEntity>getPiglinModel(EntityModelLoader modelLoader, EntityModelLayer layer, boolean zombie)IdentifiergetTexture(MobEntity mobEntity)protected booleanisShaking(MobEntity mobEntity)Returns if this entity is shaking in the way a zombie villager, zombie, husk, or piglin undergoing conversion shakes.-
从类继承的方法 net.minecraft.client.render.entity.MobEntityRenderer
hasLabel, render, shouldRender
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从类继承的方法 net.minecraft.client.render.entity.LivingEntityRenderer
addFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isVisible, scale, setupTransforms
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从类继承的方法 net.minecraft.client.render.entity.EntityRenderer
getBlockLight, getFontRenderer, getLight, getPositionOffset, getSkyLight, renderLabelIfPresent
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字段详细资料
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TEXTURES
private static final Map<EntityType<?>,Identifier> TEXTURES
- Mappings:
Namespace Name Mixin selector official aLese;a:Ljava/util/Map;intermediary field_25793Lnet/minecraft/class_4842;field_25793:Ljava/util/Map;named TEXTURESLnet/minecraft/client/render/entity/PiglinEntityRenderer;TEXTURES:Ljava/util/Map;
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field_32942
private static final float field_32942
- 另请参阅:
- 常量字段值
- Mappings:
Namespace Name Mixin selector official iLese;i:Fintermediary field_32942Lnet/minecraft/class_4842;field_32942:Fnamed field_32942Lnet/minecraft/client/render/entity/PiglinEntityRenderer;field_32942:F
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构造器详细资料
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PiglinEntityRenderer
public PiglinEntityRenderer(EntityRendererFactory.Context ctx, EntityModelLayer mainLayer, EntityModelLayer innerArmorLayer, EntityModelLayer outerArmorLayer, boolean zombie)
- Mappings:
Namespace Name Mixin selector official <init>Lese;<init>(Leqr$a;Lehe;Lehe;Lehe;Z)Vintermediary <init>Lnet/minecraft/class_4842;<init>(Lnet/minecraft/class_5617$class_5618;Lnet/minecraft/class_5601;Lnet/minecraft/class_5601;Lnet/minecraft/class_5601;Z)Vnamed <init>Lnet/minecraft/client/render/entity/PiglinEntityRenderer;<init>(Lnet/minecraft/client/render/entity/EntityRendererFactory$Context;Lnet/minecraft/client/render/entity/model/EntityModelLayer;Lnet/minecraft/client/render/entity/model/EntityModelLayer;Lnet/minecraft/client/render/entity/model/EntityModelLayer;Z)V
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方法详细资料
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getPiglinModel
private static PiglinEntityModel<MobEntity> getPiglinModel(EntityModelLoader modelLoader, EntityModelLayer layer, boolean zombie)
- Mappings:
Namespace Name Mixin selector official aLese;a(Lehc;Lehe;Z)Lefq;intermediary method_24875Lnet/minecraft/class_4842;method_24875(Lnet/minecraft/class_5599;Lnet/minecraft/class_5601;Z)Lnet/minecraft/class_4840;named getPiglinModelLnet/minecraft/client/render/entity/PiglinEntityRenderer;getPiglinModel(Lnet/minecraft/client/render/entity/model/EntityModelLoader;Lnet/minecraft/client/render/entity/model/EntityModelLayer;Z)Lnet/minecraft/client/render/entity/model/PiglinEntityModel;
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getTexture
public Identifier getTexture(MobEntity mobEntity)
- 指定者:
getTexture在接口中FeatureRendererContext<MobEntity,PiglinEntityModel<MobEntity>>- 覆盖:
getTexture在类中BipedEntityRenderer<MobEntity,PiglinEntityModel<MobEntity>>- Mappings:
Namespace Name Mixin selector official method_3982Lese;method_3982(Lasz;)Lwp;intermediary method_3982Lnet/minecraft/class_4842;method_3982(Lnet/minecraft/class_1308;)Lnet/minecraft/class_2960;named getTextureLnet/minecraft/client/render/entity/PiglinEntityRenderer;getTexture(Lnet/minecraft/entity/mob/MobEntity;)Lnet/minecraft/util/Identifier;
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isShaking
protected boolean isShaking(MobEntity mobEntity)
从类复制的说明:LivingEntityRendererReturns if this entity is shaking in the way a zombie villager, zombie, husk, or piglin undergoing conversion shakes. husk, or piglin are undergoing conversion.- 覆盖:
isShaking在类中LivingEntityRenderer<MobEntity,PiglinEntityModel<MobEntity>>- Mappings:
Namespace Name Mixin selector official cLese;c(Lasz;)Zintermediary method_25451Lnet/minecraft/class_4842;method_25451(Lnet/minecraft/class_1308;)Znamed isShakingLnet/minecraft/client/render/entity/PiglinEntityRenderer;isShaking(Lnet/minecraft/entity/mob/MobEntity;)Z
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