类 DrownedEntityRenderer
- java.lang.Object
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- net.minecraft.client.render.entity.EntityRenderer<T>
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- net.minecraft.client.render.entity.LivingEntityRenderer<T,M>
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- net.minecraft.client.render.entity.MobEntityRenderer<T,M>
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- net.minecraft.client.render.entity.BipedEntityRenderer<T,M>
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- net.minecraft.client.render.entity.ZombieBaseEntityRenderer<DrownedEntity,DrownedEntityModel<DrownedEntity>>
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- net.minecraft.client.render.entity.DrownedEntityRenderer
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@Environment(CLIENT) public class DrownedEntityRenderer extends ZombieBaseEntityRenderer<DrownedEntity,DrownedEntityModel<DrownedEntity>>
- Mappings:
Namespace Name official eqjintermediary net/minecraft/class_890named net/minecraft/client/render/entity/DrownedEntityRenderer
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字段概要
字段 修饰符和类型 字段 说明 private static IdentifierTEXTURE-
从类继承的字段 net.minecraft.client.render.entity.MobEntityRenderer
field_32940
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从类继承的字段 net.minecraft.client.render.entity.LivingEntityRenderer
features, model
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从类继承的字段 net.minecraft.client.render.entity.EntityRenderer
dispatcher, field_32921, shadowOpacity, shadowRadius
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构造器概要
构造器 构造器 说明 DrownedEntityRenderer(EntityRendererFactory.Context ctx)
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方法概要
所有方法 实例方法 具体方法 修饰符和类型 方法 说明 IdentifiergetTexture(ZombieEntity zombieEntity)protected voidsetupTransforms(DrownedEntity drownedEntity, MatrixStack matrixStack, float float2, float float3, float float4)-
从类继承的方法 net.minecraft.client.render.entity.ZombieBaseEntityRenderer
isShaking
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从类继承的方法 net.minecraft.client.render.entity.MobEntityRenderer
hasLabel, render, shouldRender
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从类继承的方法 net.minecraft.client.render.entity.LivingEntityRenderer
addFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isVisible, scale
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从类继承的方法 net.minecraft.client.render.entity.EntityRenderer
getBlockLight, getFontRenderer, getLight, getPositionOffset, getSkyLight, renderLabelIfPresent
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字段详细资料
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TEXTURE
private static final Identifier TEXTURE
- Mappings:
Namespace Name Mixin selector official aLeqj;a:Lwp;intermediary field_4659Lnet/minecraft/class_890;field_4659:Lnet/minecraft/class_2960;named TEXTURELnet/minecraft/client/render/entity/DrownedEntityRenderer;TEXTURE:Lnet/minecraft/util/Identifier;
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构造器详细资料
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DrownedEntityRenderer
public DrownedEntityRenderer(EntityRendererFactory.Context ctx)
- Mappings:
Namespace Name Mixin selector official <init>Leqq;<init>(Leqr$a;)Vintermediary <init>Lnet/minecraft/class_897;<init>(Lnet/minecraft/class_5617$class_5618;)Vnamed <init>Lnet/minecraft/client/render/entity/EntityRenderer;<init>(Lnet/minecraft/client/render/entity/EntityRendererFactory$Context;)V
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方法详细资料
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getTexture
public Identifier getTexture(ZombieEntity zombieEntity)
- 覆盖:
getTexture在类中ZombieBaseEntityRenderer<DrownedEntity,DrownedEntityModel<DrownedEntity>>- Mappings:
Namespace Name Mixin selector official aLepr;a(Lbhs;)Lwp;intermediary method_4163Lnet/minecraft/class_968;method_4163(Lnet/minecraft/class_1642;)Lnet/minecraft/class_2960;named getTextureLnet/minecraft/client/render/entity/ZombieBaseEntityRenderer;getTexture(Lnet/minecraft/entity/mob/ZombieEntity;)Lnet/minecraft/util/Identifier;
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setupTransforms
protected void setupTransforms(DrownedEntity drownedEntity, MatrixStack matrixStack, float float2, float float3, float float4)
- 覆盖:
setupTransforms在类中LivingEntityRenderer<DrownedEntity,DrownedEntityModel<DrownedEntity>>- Mappings:
Namespace Name Mixin selector official aLeqj;a(Lbgn;Ldpi;FFF)Vintermediary method_4164Lnet/minecraft/class_890;method_4164(Lnet/minecraft/class_1551;Lnet/minecraft/class_4587;FFF)Vnamed setupTransformsLnet/minecraft/client/render/entity/DrownedEntityRenderer;setupTransforms(Lnet/minecraft/entity/mob/DrownedEntity;Lnet/minecraft/client/util/math/MatrixStack;FFF)V
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