类 DonkeyEntityRenderer<T extends AbstractDonkeyEntity>
- java.lang.Object
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- net.minecraft.client.render.entity.EntityRenderer<T>
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- net.minecraft.client.render.entity.LivingEntityRenderer<T,M>
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- net.minecraft.client.render.entity.MobEntityRenderer<T,M>
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- net.minecraft.client.render.entity.HorseBaseEntityRenderer<T,DonkeyEntityModel<T>>
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- net.minecraft.client.render.entity.DonkeyEntityRenderer<T>
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- 所有已实现的接口:
FeatureRendererContext<T,DonkeyEntityModel<T>>
@Environment(CLIENT) public class DonkeyEntityRenderer<T extends AbstractDonkeyEntity> extends HorseBaseEntityRenderer<T,DonkeyEntityModel<T>>
- Mappings:
Namespace Name official eqcintermediary net/minecraft/class_883named net/minecraft/client/render/entity/DonkeyEntityRenderer
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字段概要
字段 修饰符和类型 字段 说明 private static Map<EntityType<?>,Identifier>TEXTURES-
从类继承的字段 net.minecraft.client.render.entity.MobEntityRenderer
field_32940
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从类继承的字段 net.minecraft.client.render.entity.LivingEntityRenderer
features, model
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从类继承的字段 net.minecraft.client.render.entity.EntityRenderer
dispatcher, field_32921, shadowOpacity, shadowRadius
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构造器概要
构造器 构造器 说明 DonkeyEntityRenderer(EntityRendererFactory.Context ctx, float scale, EntityModelLayer layer)
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方法概要
所有方法 实例方法 具体方法 修饰符和类型 方法 说明 IdentifiergetTexture(T t)-
从类继承的方法 net.minecraft.client.render.entity.HorseBaseEntityRenderer
scale
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从类继承的方法 net.minecraft.client.render.entity.MobEntityRenderer
hasLabel, render, shouldRender
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从类继承的方法 net.minecraft.client.render.entity.LivingEntityRenderer
addFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isShaking, isVisible, setupTransforms
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从类继承的方法 net.minecraft.client.render.entity.EntityRenderer
getBlockLight, getFontRenderer, getLight, getPositionOffset, getSkyLight, renderLabelIfPresent
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字段详细资料
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TEXTURES
private static final Map<EntityType<?>,Identifier> TEXTURES
- Mappings:
Namespace Name Mixin selector official aLeqc;a:Ljava/util/Map;intermediary field_4650Lnet/minecraft/class_883;field_4650:Ljava/util/Map;named TEXTURESLnet/minecraft/client/render/entity/DonkeyEntityRenderer;TEXTURES:Ljava/util/Map;
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构造器详细资料
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DonkeyEntityRenderer
public DonkeyEntityRenderer(EntityRendererFactory.Context ctx, float scale, EntityModelLayer layer)
- Mappings:
Namespace Name Mixin selector official <init>Leqc;<init>(Leqr$a;FLehe;)Vintermediary <init>Lnet/minecraft/class_883;<init>(Lnet/minecraft/class_5617$class_5618;FLnet/minecraft/class_5601;)Vnamed <init>Lnet/minecraft/client/render/entity/DonkeyEntityRenderer;<init>(Lnet/minecraft/client/render/entity/EntityRendererFactory$Context;FLnet/minecraft/client/render/entity/model/EntityModelLayer;)V
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方法详细资料
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getTexture
public Identifier getTexture(T t)
- 指定者:
getTexture在接口中FeatureRendererContext<T extends AbstractDonkeyEntity,DonkeyEntityModel<T extends AbstractDonkeyEntity>>- 指定者:
getTexture在类中EntityRenderer<T extends AbstractDonkeyEntity>- Mappings:
Namespace Name Mixin selector official aLeqc;a(Lbej;)Lwp;intermediary method_3894Lnet/minecraft/class_883;method_3894(Lnet/minecraft/class_1492;)Lnet/minecraft/class_2960;named getTextureLnet/minecraft/client/render/entity/DonkeyEntityRenderer;getTexture(Lnet/minecraft/entity/passive/AbstractDonkeyEntity;)Lnet/minecraft/util/Identifier;
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