类 BlazeEntityRenderer
- java.lang.Object
-
- net.minecraft.client.render.entity.EntityRenderer<T>
-
- net.minecraft.client.render.entity.LivingEntityRenderer<T,M>
-
- net.minecraft.client.render.entity.MobEntityRenderer<BlazeEntity,BlazeEntityModel<BlazeEntity>>
-
- net.minecraft.client.render.entity.BlazeEntityRenderer
-
- 所有已实现的接口:
FeatureRendererContext<BlazeEntity,BlazeEntityModel<BlazeEntity>>
@Environment(CLIENT) public class BlazeEntityRenderer extends MobEntityRenderer<BlazeEntity,BlazeEntityModel<BlazeEntity>>
- Mappings:
Namespace Name official epyintermediary net/minecraft/class_878named net/minecraft/client/render/entity/BlazeEntityRenderer
-
-
字段概要
字段 修饰符和类型 字段 说明 private static IdentifierTEXTURE-
从类继承的字段 net.minecraft.client.render.entity.MobEntityRenderer
field_32940
-
从类继承的字段 net.minecraft.client.render.entity.LivingEntityRenderer
features, model
-
从类继承的字段 net.minecraft.client.render.entity.EntityRenderer
dispatcher, field_32921, shadowOpacity, shadowRadius
-
-
构造器概要
构造器 构造器 说明 BlazeEntityRenderer(EntityRendererFactory.Context ctx)
-
方法概要
所有方法 实例方法 具体方法 修饰符和类型 方法 说明 protected intgetBlockLight(BlazeEntity blazeEntity, BlockPos blockPos)IdentifiergetTexture(BlazeEntity blazeEntity)-
从类继承的方法 net.minecraft.client.render.entity.MobEntityRenderer
hasLabel, render, shouldRender
-
从类继承的方法 net.minecraft.client.render.entity.LivingEntityRenderer
addFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isShaking, isVisible, scale, setupTransforms
-
从类继承的方法 net.minecraft.client.render.entity.EntityRenderer
getFontRenderer, getLight, getPositionOffset, getSkyLight, renderLabelIfPresent
-
-
-
-
字段详细资料
-
TEXTURE
private static final Identifier TEXTURE
- Mappings:
Namespace Name Mixin selector official aLepy;a:Lwp;intermediary field_4644Lnet/minecraft/class_878;field_4644:Lnet/minecraft/class_2960;named TEXTURELnet/minecraft/client/render/entity/BlazeEntityRenderer;TEXTURE:Lnet/minecraft/util/Identifier;
-
-
构造器详细资料
-
BlazeEntityRenderer
public BlazeEntityRenderer(EntityRendererFactory.Context ctx)
- Mappings:
Namespace Name Mixin selector official <init>Leqq;<init>(Leqr$a;)Vintermediary <init>Lnet/minecraft/class_897;<init>(Lnet/minecraft/class_5617$class_5618;)Vnamed <init>Lnet/minecraft/client/render/entity/EntityRenderer;<init>(Lnet/minecraft/client/render/entity/EntityRendererFactory$Context;)V
-
-
方法详细资料
-
getBlockLight
protected int getBlockLight(BlazeEntity blazeEntity, BlockPos blockPos)
- 覆盖:
getBlockLight在类中EntityRenderer<BlazeEntity>- Mappings:
Namespace Name Mixin selector official aLepy;a(Lbgj;Lgb;)Iintermediary method_24085Lnet/minecraft/class_878;method_24085(Lnet/minecraft/class_1545;Lnet/minecraft/class_2338;)Inamed getBlockLightLnet/minecraft/client/render/entity/BlazeEntityRenderer;getBlockLight(Lnet/minecraft/entity/mob/BlazeEntity;Lnet/minecraft/util/math/BlockPos;)I
-
getTexture
public Identifier getTexture(BlazeEntity blazeEntity)
- 指定者:
getTexture在接口中FeatureRendererContext<BlazeEntity,BlazeEntityModel<BlazeEntity>>- 指定者:
getTexture在类中EntityRenderer<BlazeEntity>- Mappings:
Namespace Name Mixin selector official aLepy;a(Lbgj;)Lwp;intermediary method_3881Lnet/minecraft/class_878;method_3881(Lnet/minecraft/class_1545;)Lnet/minecraft/class_2960;named getTextureLnet/minecraft/client/render/entity/BlazeEntityRenderer;getTexture(Lnet/minecraft/entity/mob/BlazeEntity;)Lnet/minecraft/util/Identifier;
-
-