类 BipedEntityRenderer<T extends MobEntity,M extends BipedEntityModel<T>>
- java.lang.Object
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- net.minecraft.client.render.entity.EntityRenderer<T>
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- net.minecraft.client.render.entity.LivingEntityRenderer<T,M>
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- net.minecraft.client.render.entity.MobEntityRenderer<T,M>
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- net.minecraft.client.render.entity.BipedEntityRenderer<T,M>
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- 所有已实现的接口:
FeatureRendererContext<T,M>
- 直接已知子类:
PiglinEntityRenderer,SkeletonEntityRenderer,VexEntityRenderer,ZombieBaseEntityRenderer,ZombieVillagerEntityRenderer
@Environment(CLIENT) public class BipedEntityRenderer<T extends MobEntity,M extends BipedEntityModel<T>> extends MobEntityRenderer<T,M>
- Mappings:
Namespace Name official erhintermediary net/minecraft/class_909named net/minecraft/client/render/entity/BipedEntityRenderer
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字段概要
字段 修饰符和类型 字段 说明 private static IdentifierTEXTURE-
从类继承的字段 net.minecraft.client.render.entity.MobEntityRenderer
field_32940
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从类继承的字段 net.minecraft.client.render.entity.LivingEntityRenderer
features, model
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从类继承的字段 net.minecraft.client.render.entity.EntityRenderer
dispatcher, field_32921, shadowOpacity, shadowRadius
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构造器概要
构造器 构造器 说明 BipedEntityRenderer(EntityRendererFactory.Context ctx, M model, float shadowRadius)BipedEntityRenderer(EntityRendererFactory.Context ctx, M model, float shadowRadius, float scaleX, float scaleY, float scaleZ)
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方法概要
所有方法 实例方法 具体方法 修饰符和类型 方法 说明 IdentifiergetTexture(T t)-
从类继承的方法 net.minecraft.client.render.entity.MobEntityRenderer
hasLabel, render, shouldRender
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从类继承的方法 net.minecraft.client.render.entity.LivingEntityRenderer
addFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isShaking, isVisible, scale, setupTransforms
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从类继承的方法 net.minecraft.client.render.entity.EntityRenderer
getBlockLight, getFontRenderer, getLight, getPositionOffset, getSkyLight, renderLabelIfPresent
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字段详细资料
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TEXTURE
private static final Identifier TEXTURE
- Mappings:
Namespace Name Mixin selector official aLerh;a:Lwp;intermediary field_4713Lnet/minecraft/class_909;field_4713:Lnet/minecraft/class_2960;named TEXTURELnet/minecraft/client/render/entity/BipedEntityRenderer;TEXTURE:Lnet/minecraft/util/Identifier;
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构造器详细资料
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BipedEntityRenderer
public BipedEntityRenderer(EntityRendererFactory.Context ctx, M model, float shadowRadius)
- Mappings:
Namespace Name Mixin selector official <init>Lerh;<init>(Leqr$a;Lefa;F)Vintermediary <init>Lnet/minecraft/class_909;<init>(Lnet/minecraft/class_5617$class_5618;Lnet/minecraft/class_572;F)Vnamed <init>Lnet/minecraft/client/render/entity/BipedEntityRenderer;<init>(Lnet/minecraft/client/render/entity/EntityRendererFactory$Context;Lnet/minecraft/client/render/entity/model/BipedEntityModel;F)V
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BipedEntityRenderer
public BipedEntityRenderer(EntityRendererFactory.Context ctx, M model, float shadowRadius, float scaleX, float scaleY, float scaleZ)
- Mappings:
Namespace Name Mixin selector official <init>Lerh;<init>(Leqr$a;Lefa;FFFF)Vintermediary <init>Lnet/minecraft/class_909;<init>(Lnet/minecraft/class_5617$class_5618;Lnet/minecraft/class_572;FFFF)Vnamed <init>Lnet/minecraft/client/render/entity/BipedEntityRenderer;<init>(Lnet/minecraft/client/render/entity/EntityRendererFactory$Context;Lnet/minecraft/client/render/entity/model/BipedEntityModel;FFFF)V
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方法详细资料
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getTexture
public Identifier getTexture(T t)
- 指定者:
getTexture在接口中FeatureRendererContext<T extends MobEntity,M extends BipedEntityModel<T>>- 指定者:
getTexture在类中EntityRenderer<T extends MobEntity>- Mappings:
Namespace Name Mixin selector official aLerh;a(Lasz;)Lwp;intermediary method_3982Lnet/minecraft/class_909;method_3982(Lnet/minecraft/class_1308;)Lnet/minecraft/class_2960;named getTextureLnet/minecraft/client/render/entity/BipedEntityRenderer;getTexture(Lnet/minecraft/entity/mob/MobEntity;)Lnet/minecraft/util/Identifier;
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