类 ArmorStandEntityRenderer
- java.lang.Object
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- net.minecraft.client.render.entity.EntityRenderer<T>
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- net.minecraft.client.render.entity.LivingEntityRenderer<ArmorStandEntity,ArmorStandArmorEntityModel>
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- net.minecraft.client.render.entity.ArmorStandEntityRenderer
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@Environment(CLIENT) public class ArmorStandEntityRenderer extends LivingEntityRenderer<ArmorStandEntity,ArmorStandArmorEntityModel>
- Mappings:
Namespace Name official eptintermediary net/minecraft/class_877named net/minecraft/client/render/entity/ArmorStandEntityRenderer
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字段概要
字段 修饰符和类型 字段 说明 static IdentifierTEXTURE-
从类继承的字段 net.minecraft.client.render.entity.LivingEntityRenderer
features, model
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从类继承的字段 net.minecraft.client.render.entity.EntityRenderer
dispatcher, field_32921, shadowOpacity, shadowRadius
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构造器概要
构造器 构造器 说明 ArmorStandEntityRenderer(EntityRendererFactory.Context ctx)
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方法概要
所有方法 实例方法 具体方法 修饰符和类型 方法 说明 protected @Nullable RenderLayergetRenderLayer(ArmorStandEntity armorStandEntity, boolean bool, boolean bool2, boolean bool3)Gets the render layer appropriate for rendering the passed entity.IdentifiergetTexture(ArmorStandEntity armorStandEntity)protected booleanhasLabel(ArmorStandEntity armorStandEntity)Determines whether the passed entity should render with a nameplate above its head.protected voidsetupTransforms(ArmorStandEntity armorStandEntity, MatrixStack matrixStack, float float2, float float3, float float4)-
从类继承的方法 net.minecraft.client.render.entity.LivingEntityRenderer
addFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, isShaking, isVisible, render, scale
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从类继承的方法 net.minecraft.client.render.entity.EntityRenderer
getBlockLight, getFontRenderer, getLight, getPositionOffset, getSkyLight, renderLabelIfPresent, shouldRender
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字段详细资料
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TEXTURE
public static final Identifier TEXTURE
- Mappings:
Namespace Name Mixin selector official aLept;a:Lwp;intermediary field_4642Lnet/minecraft/class_877;field_4642:Lnet/minecraft/class_2960;named TEXTURELnet/minecraft/client/render/entity/ArmorStandEntityRenderer;TEXTURE:Lnet/minecraft/util/Identifier;
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构造器详细资料
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ArmorStandEntityRenderer
public ArmorStandEntityRenderer(EntityRendererFactory.Context ctx)
- Mappings:
Namespace Name Mixin selector official <init>Leqq;<init>(Leqr$a;)Vintermediary <init>Lnet/minecraft/class_897;<init>(Lnet/minecraft/class_5617$class_5618;)Vnamed <init>Lnet/minecraft/client/render/entity/EntityRenderer;<init>(Lnet/minecraft/client/render/entity/EntityRendererFactory$Context;)V
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方法详细资料
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getTexture
public Identifier getTexture(ArmorStandEntity armorStandEntity)
- 指定者:
getTexture在接口中FeatureRendererContext<ArmorStandEntity,ArmorStandArmorEntityModel>- 指定者:
getTexture在类中EntityRenderer<ArmorStandEntity>- Mappings:
Namespace Name Mixin selector official aLept;a(Lbfv;)Lwp;intermediary method_3880Lnet/minecraft/class_877;method_3880(Lnet/minecraft/class_1531;)Lnet/minecraft/class_2960;named getTextureLnet/minecraft/client/render/entity/ArmorStandEntityRenderer;getTexture(Lnet/minecraft/entity/decoration/ArmorStandEntity;)Lnet/minecraft/util/Identifier;
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setupTransforms
protected void setupTransforms(ArmorStandEntity armorStandEntity, MatrixStack matrixStack, float float2, float float3, float float4)
- 覆盖:
setupTransforms在类中LivingEntityRenderer<ArmorStandEntity,ArmorStandArmorEntityModel>- Mappings:
Namespace Name Mixin selector official aLept;a(Lbfv;Ldpi;FFF)Vintermediary method_3877Lnet/minecraft/class_877;method_3877(Lnet/minecraft/class_1531;Lnet/minecraft/class_4587;FFF)Vnamed setupTransformsLnet/minecraft/client/render/entity/ArmorStandEntityRenderer;setupTransforms(Lnet/minecraft/entity/decoration/ArmorStandEntity;Lnet/minecraft/client/util/math/MatrixStack;FFF)V
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hasLabel
protected boolean hasLabel(ArmorStandEntity armorStandEntity)
从类复制的说明:EntityRendererDetermines whether the passed entity should render with a nameplate above its head.Checks for a custom nametag on living entities, and for teams/team visibilities for players.
- 覆盖:
hasLabel在类中LivingEntityRenderer<ArmorStandEntity,ArmorStandArmorEntityModel>- Mappings:
Namespace Name Mixin selector official bLept;b(Lbfv;)Zintermediary method_3878Lnet/minecraft/class_877;method_3878(Lnet/minecraft/class_1531;)Znamed hasLabelLnet/minecraft/client/render/entity/ArmorStandEntityRenderer;hasLabel(Lnet/minecraft/entity/decoration/ArmorStandEntity;)Z
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getRenderLayer
@Nullable protected @Nullable RenderLayer getRenderLayer(ArmorStandEntity armorStandEntity, boolean bool, boolean bool2, boolean bool3)
从类复制的说明:LivingEntityRendererGets the render layer appropriate for rendering the passed entity. Returns null if the entity should not be rendered.- 覆盖:
getRenderLayer在类中LivingEntityRenderer<ArmorStandEntity,ArmorStandArmorEntityModel>- Mappings:
Namespace Name Mixin selector official aLept;a(Lbfv;ZZZ)Lemi;intermediary method_24301Lnet/minecraft/class_877;method_24301(Lnet/minecraft/class_1531;ZZZ)Lnet/minecraft/class_1921;named getRenderLayerLnet/minecraft/client/render/entity/ArmorStandEntityRenderer;getRenderLayer(Lnet/minecraft/entity/decoration/ArmorStandEntity;ZZZ)Lnet/minecraft/client/render/RenderLayer;
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