类 ArmorStandEntityRenderer

    • 字段详细资料

      • TEXTURE

        public static final Identifier TEXTURE
        Mappings:
        Namespace Name Mixin selector
        official a Lept;a:Lwp;
        intermediary field_4642 Lnet/minecraft/class_877;field_4642:Lnet/minecraft/class_2960;
        named TEXTURE Lnet/minecraft/client/render/entity/ArmorStandEntityRenderer;TEXTURE:Lnet/minecraft/util/Identifier;
    • 构造器详细资料

      • ArmorStandEntityRenderer

        public ArmorStandEntityRenderer​(EntityRendererFactory.Context ctx)
        Mappings:
        Namespace Name Mixin selector
        official <init> Leqq;<init>(Leqr$a;)V
        intermediary <init> Lnet/minecraft/class_897;<init>(Lnet/minecraft/class_5617$class_5618;)V
        named <init> Lnet/minecraft/client/render/entity/EntityRenderer;<init>(Lnet/minecraft/client/render/entity/EntityRendererFactory$Context;)V
    • 方法详细资料

      • setupTransforms

        protected void setupTransforms​(ArmorStandEntity armorStandEntity,
                                       MatrixStack matrixStack,
                                       float float2,
                                       float float3,
                                       float float4)
        覆盖:
        setupTransforms 在类中 LivingEntityRenderer<ArmorStandEntity,​ArmorStandArmorEntityModel>
        Mappings:
        Namespace Name Mixin selector
        official a Lept;a(Lbfv;Ldpi;FFF)V
        intermediary method_3877 Lnet/minecraft/class_877;method_3877(Lnet/minecraft/class_1531;Lnet/minecraft/class_4587;FFF)V
        named setupTransforms Lnet/minecraft/client/render/entity/ArmorStandEntityRenderer;setupTransforms(Lnet/minecraft/entity/decoration/ArmorStandEntity;Lnet/minecraft/client/util/math/MatrixStack;FFF)V
      • hasLabel

        protected boolean hasLabel​(ArmorStandEntity armorStandEntity)
        从类复制的说明: EntityRenderer
        Determines whether the passed entity should render with a nameplate above its head.

        Checks for a custom nametag on living entities, and for teams/team visibilities for players.

        覆盖:
        hasLabel 在类中 LivingEntityRenderer<ArmorStandEntity,​ArmorStandArmorEntityModel>
        Mappings:
        Namespace Name Mixin selector
        official b Lept;b(Lbfv;)Z
        intermediary method_3878 Lnet/minecraft/class_877;method_3878(Lnet/minecraft/class_1531;)Z
        named hasLabel Lnet/minecraft/client/render/entity/ArmorStandEntityRenderer;hasLabel(Lnet/minecraft/entity/decoration/ArmorStandEntity;)Z
      • getRenderLayer

        @Nullable
        protected @Nullable RenderLayer getRenderLayer​(ArmorStandEntity armorStandEntity,
                                                       boolean bool,
                                                       boolean bool2,
                                                       boolean bool3)
        从类复制的说明: LivingEntityRenderer
        Gets the render layer appropriate for rendering the passed entity. Returns null if the entity should not be rendered.
        覆盖:
        getRenderLayer 在类中 LivingEntityRenderer<ArmorStandEntity,​ArmorStandArmorEntityModel>
        Mappings:
        Namespace Name Mixin selector
        official a Lept;a(Lbfv;ZZZ)Lemi;
        intermediary method_24301 Lnet/minecraft/class_877;method_24301(Lnet/minecraft/class_1531;ZZZ)Lnet/minecraft/class_1921;
        named getRenderLayer Lnet/minecraft/client/render/entity/ArmorStandEntityRenderer;getRenderLayer(Lnet/minecraft/entity/decoration/ArmorStandEntity;ZZZ)Lnet/minecraft/client/render/RenderLayer;