类的使用
net.minecraft.client.render.VertexFormat
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使用VertexFormat的程序包 程序包 说明 net.minecraft.client.gl net.minecraft.client.render net.minecraft.client.render.chunk -
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net.minecraft.client.gl中VertexFormat的使用
声明为VertexFormat的net.minecraft.client.gl中的字段 修饰符和类型 字段 说明 private VertexFormatVertexBuffer. field_29339返回VertexFormat的net.minecraft.client.gl中的方法 修饰符和类型 方法 说明 VertexFormatVertexBuffer. method_34435() -
net.minecraft.client.render中VertexFormat的使用
返回VertexFormat的net.minecraft.client.render中的方法 修饰符和类型 方法 说明 VertexFormatBufferBuilder.DrawArrayParameters. getVertexFormat()VertexFormatRenderLayer. getVertexFormat()VertexFormatShader. method_35786()参数类型为VertexFormat的net.minecraft.client.render中的方法 修饰符和类型 方法 说明 voidBufferBuilder. begin(VertexFormat.DrawMode drawMode, VertexFormat format)private ShaderGameRenderer. loadShader(ResourceFactory factory, String name, VertexFormat vertexFormat)private static voidBufferRenderer. method_34421(VertexFormat vertexFormat)private static voidBufferRenderer. method_34422(ByteBuffer byteBuffer, VertexFormat.DrawMode drawMode, VertexFormat vertexFormat, int int2, VertexFormat.IntType intType, int int3, boolean bool)private static RenderLayer.MultiPhaseRenderLayer. of(String name, VertexFormat vertexFormat, VertexFormat.DrawMode drawMode, int expectedBufferSize, boolean hasCrumbling, boolean translucent, RenderLayer.MultiPhaseParameters phases)private static RenderLayer.MultiPhaseRenderLayer. of(String name, VertexFormat vertexFormat, VertexFormat.DrawMode drawMode, int expectedBufferSize, RenderLayer.MultiPhaseParameters phaseData)private voidBufferBuilder. setFormat(VertexFormat format)参数类型为VertexFormat的net.minecraft.client.render中的构造器 构造器 说明 DrawArrayParameters(VertexFormat vertexFormat, int count, int mode, VertexFormat.DrawMode drawMode, VertexFormat.IntType intType, boolean bool, boolean bool2)MultiPhase(String name, VertexFormat vertexFormat, VertexFormat.DrawMode drawMode, int expectedBufferSize, boolean hasCrumbling, boolean translucent, RenderLayer.MultiPhaseParameters phases)RenderLayer(String name, VertexFormat vertexFormat, VertexFormat.DrawMode drawMode, int expectedBufferSize, boolean hasCrumbling, boolean translucent, Runnable startAction, Runnable endAction)Shader(ResourceFactory factory, String name, VertexFormat format) -
net.minecraft.client.render.chunk中VertexFormat的使用
声明为VertexFormat的net.minecraft.client.render.chunk中的字段 修饰符和类型 字段 说明 private static VertexFormatChunkBuilder. field_29500
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