类的使用
net.minecraft.client.render.RenderLayer
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net.minecraft.client.font中RenderLayer的使用
声明为RenderLayer的net.minecraft.client.font中的字段 修饰符和类型 字段 说明 private RenderLayerGlyphAtlasTexture. seeThroughTextLayerprivate RenderLayerGlyphRenderer. seeThroughTextLayerprivate RenderLayerGlyphAtlasTexture. textLayerprivate RenderLayerGlyphRenderer. textLayer返回RenderLayer的net.minecraft.client.font中的方法 修饰符和类型 方法 说明 RenderLayerGlyphRenderer. getLayer(boolean seeThrough)参数类型为RenderLayer的net.minecraft.client.font中的构造器 构造器 说明 GlyphRenderer(RenderLayer textLayer, RenderLayer seeThroughTextLayer, float uMin, float uMax, float vMin, float vMax, float xMin, float xMax, float yMin, float yMax) -
net.minecraft.client.model中RenderLayer的使用
类型参数类型为RenderLayer的net.minecraft.client.model中的字段 修饰符和类型 字段 说明 protected Function<Identifier,RenderLayer>Model. layerFactory返回RenderLayer的net.minecraft.client.model中的方法 修饰符和类型 方法 说明 RenderLayerModel. getLayer(Identifier texture)类型变量类型为RenderLayer的net.minecraft.client.model中的构造器参数 构造器 说明 Model(Function<Identifier,RenderLayer> layerFactory) -
net.minecraft.client.particle中RenderLayer的使用
声明为RenderLayer的net.minecraft.client.particle中的字段 修饰符和类型 字段 说明 private RenderLayerElderGuardianAppearanceParticle. LAYER -
net.minecraft.client.render中RenderLayer的使用
net.minecraft.client.render中RenderLayer的子类 修饰符和类型 类 说明 (专用程序包) static classRenderLayer.MultiPhase声明为RenderLayer的net.minecraft.client.render中的字段 修饰符和类型 字段 说明 private static RenderLayerRenderLayer. ARMOR_ENTITY_GLINTprivate static RenderLayerRenderLayer. ARMOR_GLINTprivate static RenderLayerTexturedRenderLayers. BANNER_PATTERNS_RENDER_LAYERprivate static RenderLayerTexturedRenderLayers. BEDS_RENDER_LAYERprivate static RenderLayerTexturedRenderLayers. CHEST_RENDER_LAYERprivate static RenderLayerRenderLayer. CUTOUTprivate static RenderLayerRenderLayer. CUTOUT_MIPPEDprivate static RenderLayerRenderLayer. DIRECT_ENTITY_GLINTprivate static RenderLayerRenderLayer. DIRECT_GLINTprivate static RenderLayerRenderLayer. END_GATEWAYprivate static RenderLayerRenderLayer. END_PORTALprivate static RenderLayerTexturedRenderLayers. ENTITY_CUTOUTprivate static RenderLayerRenderLayer. ENTITY_GLINTprivate static RenderLayerTexturedRenderLayers. ENTITY_SOLIDprivate static RenderLayerTexturedRenderLayers. ENTITY_TRANSLUCENT_CULLprivate static RenderLayerRenderLayer. GLINTprivate static RenderLayerRenderLayer. GLINT_TRANSLUCENTprivate static RenderLayerTexturedRenderLayers. ITEM_ENTITY_TRANSLUCENT_CULLprivate static RenderLayerRenderLayer. LEASHprivate static RenderLayerRenderLayer. LIGHTNINGprivate static RenderLayerMapRenderer. MAP_ICONS_RENDER_LAYERprivate RenderLayerMapRenderer.MapTexture. renderLayerprivate static RenderLayerTexturedRenderLayers. SHIELD_PATTERNS_RENDER_LAYERprivate static RenderLayerTexturedRenderLayers. SHULKER_BOXES_RENDER_LAYERprivate static RenderLayerTexturedRenderLayers. SIGN_RENDER_LAYERprivate static RenderLayerRenderLayer. SOLIDprivate static RenderLayerRenderLayer. TRANSLUCENTprivate static RenderLayerRenderLayer. TRANSLUCENT_MOVING_BLOCKprivate static RenderLayerRenderLayer. TRANSLUCENT_NO_CRUMBLINGprivate static RenderLayerRenderLayer. TRIPWIREprivate static RenderLayerRenderLayer. WATER_MASK返回变量类型为RenderLayer的类型的net.minecraft.client.render中的方法 修饰符和类型 方法 说明 Optional<RenderLayer>RenderLayer. asOptional()Optional<RenderLayer>RenderLayer. getAffectedOutline()Optional<RenderLayer>RenderLayer.MultiPhase. getAffectedOutline()static List<RenderLayer>RenderLayer. getBlockLayers()参数类型为RenderLayer的net.minecraft.client.render中的方法 修饰符和类型 方法 说明 private static voidBufferBuilderStorage. assignBufferBuilder(Object2ObjectLinkedOpenHashMap<RenderLayer,BufferBuilder> builderStorage, RenderLayer layer)voidVertexConsumerProvider.Immediate. draw(RenderLayer layer)VertexConsumerOutlineVertexConsumerProvider. getBuffer(RenderLayer layer)VertexConsumerVertexConsumerProvider. getBuffer(RenderLayer layer)VertexConsumerVertexConsumerProvider.Immediate. getBuffer(RenderLayer layer)private BufferBuilderVertexConsumerProvider.Immediate. getBufferInternal(RenderLayer layer)private voidWorldRenderer. renderLayer(RenderLayer renderLayer, MatrixStack matrices, double double2, double double3, double double4, Matrix4f matrix4f)类型变量类型为RenderLayer的net.minecraft.client.render中的方法参数 修饰符和类型 方法 说明 private static voidBufferBuilderStorage. assignBufferBuilder(Object2ObjectLinkedOpenHashMap<RenderLayer,BufferBuilder> builderStorage, RenderLayer layer)static VertexConsumerProvider.ImmediateVertexConsumerProvider. immediate(Map<RenderLayer,BufferBuilder> layerBuffers, BufferBuilder fallbackBuffer)类型变量类型为RenderLayer的net.minecraft.client.render中的构造器参数 构造器 说明 Immediate(BufferBuilder fallbackBuffer, Map<RenderLayer,BufferBuilder> layerBuffers) -
net.minecraft.client.render.block.entity中RenderLayer的使用
返回RenderLayer的net.minecraft.client.render.block.entity中的方法 修饰符和类型 方法 说明 static RenderLayerSkullBlockEntityRenderer. getRenderLayer(SkullBlock.SkullType type, @Nullable com.mojang.authlib.GameProfile profile)protected RenderLayerEndGatewayBlockEntityRenderer. method_34589()protected RenderLayerEndPortalBlockEntityRenderer. method_34589()参数类型为RenderLayer的net.minecraft.client.render.block.entity中的方法 修饰符和类型 方法 说明 static voidSkullBlockEntityRenderer. renderSkull(@Nullable Direction direction, float yaw, float animationProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, SkullBlockEntityModel model, RenderLayer renderLayer) -
net.minecraft.client.render.chunk中RenderLayer的使用
类型参数类型为RenderLayer的net.minecraft.client.render.chunk中的字段 修饰符和类型 字段 说明 private Map<RenderLayer,VertexBuffer>ChunkBuilder.BuiltChunk. buffersprivate Map<RenderLayer,BufferBuilder>BlockBufferBuilderStorage. buildersprivate Set<RenderLayer>ChunkBuilder.ChunkData. initializedLayersprivate Set<RenderLayer>ChunkBuilder.ChunkData. nonEmptyLayers参数类型为RenderLayer的net.minecraft.client.render.chunk中的方法 修饰符和类型 方法 说明 BufferBuilderBlockBufferBuilderStorage. get(RenderLayer layer)VertexBufferChunkBuilder.BuiltChunk. getBuffer(RenderLayer layer)booleanChunkBuilder.ChunkData. isEmpty(RenderLayer layer)booleanChunkBuilder.BuiltChunk. scheduleSort(RenderLayer layer, ChunkBuilder chunkRenderer) -
net.minecraft.client.render.entity中RenderLayer的使用
声明为RenderLayer的net.minecraft.client.render.entity中的字段 修饰符和类型 字段 说明 private static RenderLayerEnderDragonEntityRenderer. CRYSTAL_BEAM_LAYERprivate static RenderLayerEnderDragonEntityRenderer. DRAGON_CUTOUTprivate static RenderLayerEnderDragonEntityRenderer. DRAGON_DECALprivate static RenderLayerEnderDragonEntityRenderer. DRAGON_EYESprivate static RenderLayerEndCrystalEntityRenderer. END_CRYSTALprivate static RenderLayerDragonFireballEntityRenderer. LAYERprivate static RenderLayerExperienceOrbEntityRenderer. LAYERprivate static RenderLayerFishingBobberEntityRenderer. LAYERprivate static RenderLayerGuardianEntityRenderer. LAYERprivate static RenderLayerShulkerBulletEntityRenderer. LAYERprivate static RenderLayerEntityRenderDispatcher. SHADOW_LAYER返回RenderLayer的net.minecraft.client.render.entity中的方法 修饰符和类型 方法 说明 protected @Nullable RenderLayerArmorStandEntityRenderer. getRenderLayer(ArmorStandEntity armorStandEntity, boolean bool, boolean bool2, boolean bool3)protected @Nullable RenderLayerLivingEntityRenderer. getRenderLayer(T entity, boolean showBody, boolean translucent, boolean showOutline)Gets the render layer appropriate for rendering the passed entity. -
net.minecraft.client.render.entity.feature中RenderLayer的使用
声明为RenderLayer的net.minecraft.client.render.entity.feature中的字段 修饰符和类型 字段 说明 private static RenderLayerEndermanEyesFeatureRenderer. SKINprivate static RenderLayerPhantomEyesFeatureRenderer. SKINprivate static RenderLayerSpiderEyesFeatureRenderer. SKIN返回RenderLayer的net.minecraft.client.render.entity.feature中的方法 修饰符和类型 方法 说明 RenderLayerEndermanEyesFeatureRenderer. getEyesTexture()abstract RenderLayerEyesFeatureRenderer. getEyesTexture()RenderLayerPhantomEyesFeatureRenderer. getEyesTexture()RenderLayerSpiderEyesFeatureRenderer. getEyesTexture() -
net.minecraft.client.render.entity.model中RenderLayer的使用
类型变量类型为RenderLayer的net.minecraft.client.render.entity.model中的构造器参数 构造器 说明 AnimalModel(Function<Identifier,RenderLayer> renderLayerFactory, boolean headScaled, float childHeadYOffset, float childHeadZOffset, float invertedChildHeadScale, float invertedChildBodyScale, float childBodyYOffset)BipedEntityModel(ModelPart root, Function<Identifier,RenderLayer> renderLayerFactory)CompositeEntityModel(Function<Identifier,RenderLayer> layerFactory)EntityModel(Function<Identifier,RenderLayer> layerFactory)SinglePartEntityModel(Function<Identifier,RenderLayer> layerFactory) -
net.minecraft.client.render.item中RenderLayer的使用
声明为RenderLayer的net.minecraft.client.render.item中的字段 修饰符和类型 字段 说明 private static RenderLayerHeldItemRenderer. MAP_BACKGROUNDprivate static RenderLayerHeldItemRenderer. MAP_BACKGROUND_CHECKERBOARD参数类型为RenderLayer的net.minecraft.client.render.item中的方法 修饰符和类型 方法 说明 static VertexConsumerItemRenderer. getArmorGlintConsumer(VertexConsumerProvider provider, RenderLayer layer, boolean solid, boolean glint)static VertexConsumerItemRenderer. getCompassGlintConsumer(VertexConsumerProvider provider, RenderLayer layer, MatrixStack.Entry entry)static VertexConsumerItemRenderer. getDirectCompassGlintConsumer(VertexConsumerProvider provider, RenderLayer layer, MatrixStack.Entry entry)static VertexConsumerItemRenderer. getDirectItemGlintConsumer(VertexConsumerProvider provider, RenderLayer layer, boolean solid, boolean glint)static VertexConsumerItemRenderer. getItemGlintConsumer(VertexConsumerProvider vertexConsumers, RenderLayer layer, boolean solid, boolean glint) -
net.minecraft.client.render.model中RenderLayer的使用
类型参数类型为RenderLayer的net.minecraft.client.render.model中的字段 修饰符和类型 字段 说明 static List<RenderLayer>ModelLoader. BLOCK_DESTRUCTION_RENDER_LAYERS -
net.minecraft.client.util中RenderLayer的使用
声明为RenderLayer的net.minecraft.client.util中的字段 修饰符和类型 字段 说明 private @Nullable RenderLayerSpriteIdentifier. layer返回RenderLayer的net.minecraft.client.util中的方法 修饰符和类型 方法 说明 RenderLayerSpriteIdentifier. getRenderLayer(Function<Identifier,RenderLayer> layerFactory)类型变量类型为RenderLayer的net.minecraft.client.util中的方法参数 修饰符和类型 方法 说明 RenderLayerSpriteIdentifier. getRenderLayer(Function<Identifier,RenderLayer> layerFactory)VertexConsumerSpriteIdentifier. getVertexConsumer(VertexConsumerProvider vertexConsumers, Function<Identifier,RenderLayer> layerFactory)VertexConsumerSpriteIdentifier. method_30001(VertexConsumerProvider vertexConsumerProvider, Function<Identifier,RenderLayer> function, boolean bool)
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