static RenderLayer.MultiPhaseParameters.Builder |
RenderLayer.MultiPhaseParameters.builder() |
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RenderLayer.MultiPhaseParameters.Builder |
RenderLayer.MultiPhaseParameters.Builder.cull(RenderPhase.Cull cull) |
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RenderLayer.MultiPhaseParameters.Builder |
RenderLayer.MultiPhaseParameters.Builder.depthTest(RenderPhase.DepthTest depthTest) |
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RenderLayer.MultiPhaseParameters.Builder |
RenderLayer.MultiPhaseParameters.Builder.layering(RenderPhase.Layering layering) |
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RenderLayer.MultiPhaseParameters.Builder |
RenderLayer.MultiPhaseParameters.Builder.lightmap(RenderPhase.Lightmap lightmap) |
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RenderLayer.MultiPhaseParameters.Builder |
RenderLayer.MultiPhaseParameters.Builder.lineWidth(RenderPhase.LineWidth lineWidth) |
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RenderLayer.MultiPhaseParameters.Builder |
RenderLayer.MultiPhaseParameters.Builder.overlay(RenderPhase.Overlay overlay) |
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RenderLayer.MultiPhaseParameters.Builder |
RenderLayer.MultiPhaseParameters.Builder.shader(RenderPhase.Shader shader) |
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RenderLayer.MultiPhaseParameters.Builder |
RenderLayer.MultiPhaseParameters.Builder.target(RenderPhase.Target target) |
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RenderLayer.MultiPhaseParameters.Builder |
RenderLayer.MultiPhaseParameters.Builder.texture(RenderPhase.TextureBase texture) |
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RenderLayer.MultiPhaseParameters.Builder |
RenderLayer.MultiPhaseParameters.Builder.texturing(RenderPhase.Texturing texturing) |
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RenderLayer.MultiPhaseParameters.Builder |
RenderLayer.MultiPhaseParameters.Builder.transparency(RenderPhase.Transparency transparency) |
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RenderLayer.MultiPhaseParameters.Builder |
RenderLayer.MultiPhaseParameters.Builder.writeMaskState(RenderPhase.WriteMaskState writeMaskState) |
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