类的使用
net.minecraft.client.render.Frustum
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使用Frustum的程序包 程序包 说明 net.minecraft.client.render net.minecraft.client.render.entity -
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net.minecraft.client.render中Frustum的使用
声明为Frustum的net.minecraft.client.render中的字段 修饰符和类型 字段 说明 private @Nullable FrustumWorldRenderer. capturedFrustumprivate FrustumWorldRenderer. field_27740参数类型为Frustum的net.minecraft.client.render中的方法 修饰符和类型 方法 说明 private voidWorldRenderer. captureFrustum(Matrix4f modelMatrix, Matrix4f matrix4f, double x, double y, double z, Frustum frustum)private voidWorldRenderer. method_34808(Frustum frustum, int int2, boolean bool, Vec3d vec3d, BlockPos blockPos, ChunkBuilder.BuiltChunk builtChunk, int int3, BlockPos blockPos2)private voidWorldRenderer. setupTerrain(Camera camera, Frustum frustum, boolean hasForcedFrustum, int frame, boolean spectator) -
net.minecraft.client.render.entity中Frustum的使用
参数类型为Frustum的net.minecraft.client.render.entity中的方法 修饰符和类型 方法 说明 booleanEndCrystalEntityRenderer. shouldRender(EndCrystalEntity endCrystalEntity, Frustum frustum, double double2, double double3, double double4)<E extends Entity>
booleanEntityRenderDispatcher. shouldRender(E entity, Frustum frustum, double x, double y, double z)booleanEntityRenderer. shouldRender(T entity, Frustum frustum, double x, double y, double z)booleanGuardianEntityRenderer. shouldRender(GuardianEntity guardianEntity, Frustum frustum, double double2, double double3, double double4)booleanMobEntityRenderer. shouldRender(T t, Frustum frustum, double double2, double double3, double double4)booleanShulkerEntityRenderer. shouldRender(ShulkerEntity shulkerEntity, Frustum frustum, double double2, double double3, double double4)
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