接口的使用
net.minecraft.client.render.block.entity.BlockEntityRenderer
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使用BlockEntityRenderer的程序包 程序包 说明 net.minecraft.client.render.block.entity -
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net.minecraft.client.render.block.entity中BlockEntityRenderer的使用
实现BlockEntityRenderer的net.minecraft.client.render.block.entity中的类 修饰符和类型 类 说明 classBannerBlockEntityRendererclassBeaconBlockEntityRendererclassBedBlockEntityRendererclassBellBlockEntityRendererclassCampfireBlockEntityRendererclassChestBlockEntityRenderer<T extends BlockEntity & ChestAnimationProgress>classConduitBlockEntityRendererclassEnchantingTableBlockEntityRendererclassEndGatewayBlockEntityRendererclassEndPortalBlockEntityRenderer<T extends EndPortalBlockEntity>classLecternBlockEntityRendererclassMobSpawnerBlockEntityRendererclassPistonBlockEntityRendererclassShulkerBoxBlockEntityRendererclassSignBlockEntityRendererclassSkullBlockEntityRendererclassStructureBlockBlockEntityRenderer类型参数类型为BlockEntityRenderer的net.minecraft.client.render.block.entity中的字段 修饰符和类型 字段 说明 private Map<BlockEntityType<?>,BlockEntityRenderer<?>>BlockEntityRenderDispatcher. renderers返回BlockEntityRenderer的net.minecraft.client.render.block.entity中的方法 修饰符和类型 方法 说明 BlockEntityRenderer<T>BlockEntityRendererFactory. create(BlockEntityRendererFactory.Context ctx)<E extends BlockEntity>
@Nullable BlockEntityRenderer<E>BlockEntityRenderDispatcher. get(E blockEntity)返回变量类型为BlockEntityRenderer的类型的net.minecraft.client.render.block.entity中的方法 修饰符和类型 方法 说明 static Map<BlockEntityType<?>,BlockEntityRenderer<?>>BlockEntityRendererFactories. reload(BlockEntityRendererFactory.Context args)参数类型为BlockEntityRenderer的net.minecraft.client.render.block.entity中的方法 修饰符和类型 方法 说明 private static <T extends BlockEntity>
voidBlockEntityRenderDispatcher. render(BlockEntityRenderer<T> renderer, T blockEntity, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers)
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