接口 VertexFormatElement.Type.Starter
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- 函数接口:
- 这是一个函数接口, 因此可用作 lambda 表达式或方法引用的赋值目标。
@FunctionalInterface @Environment(CLIENT) static interface VertexFormatElement.Type.Starter
- Mappings:
Namespace Name official dpo$b$bintermediary net/minecraft/class_296$class_298$class_4575named net/minecraft/client/render/VertexFormatElement$Type$Starter
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方法概要
所有方法 实例方法 抽象方法 修饰符和类型 方法 说明 voidsetupBufferState(int count, int glId, int stride, long pointer, int elementIndex, int int2)
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方法详细资料
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setupBufferState
void setupBufferState(int count, int glId, int stride, long pointer, int elementIndex, int int2)- Mappings:
Namespace Name Mixin selector official setupBufferStateLdpo$b$b;setupBufferState(IIIJII)Vintermediary setupBufferStateLnet/minecraft/class_296$class_298$class_4575;setupBufferState(IIIJII)Vnamed setupBufferStateLnet/minecraft/client/render/VertexFormatElement$Type$Starter;setupBufferState(IIIJII)V
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