类 RenderPhase.WriteMaskState
- java.lang.Object
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- net.minecraft.client.render.RenderPhase
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- net.minecraft.client.render.RenderPhase.WriteMaskState
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- 封闭类:
- RenderPhase
@Environment(CLIENT) public static class RenderPhase.WriteMaskState extends RenderPhase
- Mappings:
Namespace Name official emh$pintermediary net/minecraft/class_4668$class_4686named net/minecraft/client/render/RenderPhase$WriteMaskState
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嵌套类概要
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从类继承的嵌套类/接口 net.minecraft.client.render.RenderPhase
RenderPhase.Cull, RenderPhase.DepthTest, RenderPhase.Layering, RenderPhase.Lightmap, RenderPhase.LineWidth, RenderPhase.OffsetTexturing, RenderPhase.Overlay, RenderPhase.Shader, RenderPhase.Target, RenderPhase.Texture, RenderPhase.TextureBase, RenderPhase.Textures, RenderPhase.Texturing, RenderPhase.Toggleable, RenderPhase.Transparency, RenderPhase.WriteMaskState
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字段概要
字段 修饰符和类型 字段 说明 private booleancolorprivate booleandepth-
从类继承的字段 net.minecraft.client.render.RenderPhase
ADDITIVE_TRANSPARENCY, ALL_MASK, ALWAYS_DEPTH_TEST, ARMOR_CUTOUT_NO_CULL_SHADER, ARMOR_ENTITY_GLINT_SHADER, ARMOR_GLINT_SHADER, BEACON_BEAM_SHADER, BLOCK_ATLAS_TEXTURE, BLOCK_SHADER, CLOUDS_TARGET, COLOR_MASK, COLOR_SHADER, CRUMBLING_SHADER, CRUMBLING_TRANSPARENCY, CUTOUT_MIPPED_SHADER, CUTOUT_SHADER, DEFAULT_TEXTURING, DEPTH_MASK, DIRECT_ENTITY_GLINT_SHADER, DIRECT_GLINT_SHADER, DISABLE_CULLING, DISABLE_LIGHTMAP, DISABLE_OVERLAY_COLOR, ENABLE_CULLING, ENABLE_LIGHTMAP, ENABLE_OVERLAY_COLOR, END_GATEWAY_SHADER, END_PORTAL_SHADER, ENERGY_SWIRL_SHADER, ENTITY_ALPHA_SHADER, ENTITY_CUTOUT_NONULL_OFFSET_Z_SHADER, ENTITY_CUTOUT_NONULL_SHADER, ENTITY_CUTOUT_SHADER, ENTITY_DECAL_SHADER, ENTITY_GLINT_SHADER, ENTITY_GLINT_TEXTURING, ENTITY_NO_OUTLINE_SHADER, ENTITY_SHADOW_SHADER, ENTITY_SMOOTH_CUTOUT_SHADER, ENTITY_SOLID_SHADER, ENTITY_TRANSLUCENT_CULL_SHADER, ENTITY_TRANSLUCENT_SHADER, EQUAL_DEPTH_TEST, EYES_SHADER, FULL_LINE_WIDTH, GLINT_SHADER, GLINT_TEXTURING, GLINT_TRANSPARENCY, ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, ITEM_TARGET, LEASH_SHADER, LEQUAL_DEPTH_TEST, LIGHTNING_SHADER, LIGHTNING_TRANSPARENCY, LINES_SHADER, MAIN_TARGET, MIPMAP_BLOCK_ATLAS_TEXTURE, name, NEW_ENTITY_SHADER, NO_LAYERING, NO_SHADER, NO_TEXTURE, NO_TRANSPARENCY, OUTLINE_SHADER, OUTLINE_TARGET, PARTICLES_TARGET, POLYGON_OFFSET_LAYERING, POSITION_COLOR_LIGHTMAP_SHADER, POSITION_COLOR_TEXTURE_LIGHTMAP_SHADER, POSITION_COLOR_TEXTURE_SHADER, POSITION_SHADER, POSITION_TEXTURE_SHADER, SOLID_SHADER, TEXT_SHADER, TRANSLUCENT_GLINT_SHADER, TRANSLUCENT_MOVING_BLOCK_SHADER, TRANSLUCENT_NO_CRUMBLING_SHADER, TRANSLUCENT_SHADER, TRANSLUCENT_TARGET, TRANSLUCENT_TRANSPARENCY, TRANSPARENT_TEXT_SHADER, TRIPWIRE_SHADER, VIEW_OFFSET_Z_LAYERING, WATER_MASK_SHADER, WEATHER_TARGET
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构造器概要
构造器 构造器 说明 WriteMaskState(boolean color, boolean depth)
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字段详细资料
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color
private final boolean color
- Mappings:
Namespace Name Mixin selector official aHLemh$p;aH:Zintermediary field_21400Lnet/minecraft/class_4668$class_4686;field_21400:Znamed colorLnet/minecraft/client/render/RenderPhase$WriteMaskState;color:Z
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depth
private final boolean depth
- Mappings:
Namespace Name Mixin selector official aILemh$p;aI:Zintermediary field_21401Lnet/minecraft/class_4668$class_4686;field_21401:Znamed depthLnet/minecraft/client/render/RenderPhase$WriteMaskState;depth:Z
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构造器详细资料
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WriteMaskState
public WriteMaskState(boolean color, boolean depth)- Mappings:
Namespace Name Mixin selector official <init>Lemh$p;<init>(ZZ)Vintermediary <init>Lnet/minecraft/class_4668$class_4686;<init>(ZZ)Vnamed <init>Lnet/minecraft/client/render/RenderPhase$WriteMaskState;<init>(ZZ)V
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方法详细资料
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toString
public String toString()
- 覆盖:
toString在类中RenderPhase- Mappings:
Namespace Name Mixin selector official toStringLemh;toString()Ljava/lang/String;intermediary toStringLnet/minecraft/class_4668;toString()Ljava/lang/String;named toStringLnet/minecraft/client/render/RenderPhase;toString()Ljava/lang/String;
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