类 RenderPhase.Textures

  • 封闭类:
    RenderPhase

    @Environment(CLIENT)
    public static class RenderPhase.Textures
    extends RenderPhase.TextureBase
    Mappings:
    Namespace Name
    official emh$h
    intermediary net/minecraft/class_4668$class_5940
    named net/minecraft/client/render/RenderPhase$Textures
    • 字段详细资料

      • id

        private final Optional<Identifier> id
        Mappings:
        Namespace Name Mixin selector
        official aH Lemh$h;aH:Ljava/util/Optional;
        intermediary field_29453 Lnet/minecraft/class_4668$class_5940;field_29453:Ljava/util/Optional;
        named id Lnet/minecraft/client/render/RenderPhase$Textures;id:Ljava/util/Optional;
    • 构造器详细资料

      • Textures

        private Textures​(ImmutableList<Triple<Identifier,​Boolean,​Boolean>> textures)
        Mappings:
        Namespace Name Mixin selector
        official <init> Lemh$h;<init>(Lcom/google/common/collect/ImmutableList;)V
        intermediary <init> Lnet/minecraft/class_4668$class_5940;<init>(Lcom/google/common/collect/ImmutableList;)V
        named <init> Lnet/minecraft/client/render/RenderPhase$Textures;<init>(Lcom/google/common/collect/ImmutableList;)V
    • 方法详细资料

      • getId

        protected Optional<Identifier> getId()
        覆盖:
        getId 在类中 RenderPhase.TextureBase
        Mappings:
        Namespace Name Mixin selector
        official c Lemh$d;c()Ljava/util/Optional;
        intermediary method_23564 Lnet/minecraft/class_4668$class_5939;method_23564()Ljava/util/Optional;
        named getId Lnet/minecraft/client/render/RenderPhase$TextureBase;getId()Ljava/util/Optional;
      • create

        public static RenderPhase.Textures.Builder create()
        Mappings:
        Namespace Name Mixin selector
        official d Lemh$h;d()Lemh$h$a;
        intermediary method_34560 Lnet/minecraft/class_4668$class_5940;method_34560()Lnet/minecraft/class_4668$class_5940$class_5941;
        named create Lnet/minecraft/client/render/RenderPhase$Textures;create()Lnet/minecraft/client/render/RenderPhase$Textures$Builder;