类的使用
net.minecraft.client.particle.Particle
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使用Particle的程序包 程序包 说明 net.minecraft.client.particle net.minecraft.client.render -
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net.minecraft.client.particle中Particle的使用
类型参数类型为Particle的net.minecraft.client.particle中的字段 修饰符和类型 字段 说明 private Queue<Particle>ParticleManager. newParticlesprivate Map<ParticleTextureSheet,Queue<Particle>>ParticleManager. particles返回Particle的net.minecraft.client.particle中的方法 修饰符和类型 方法 说明 @Nullable ParticleParticleManager. addParticle(ParticleEffect parameters, double x, double y, double z, double velocityX, double velocityY, double velocityZ)ParticleAshParticle.Factory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleBlockDustParticle.Factory. createParticle(BlockStateParticleEffect blockStateParticleEffect, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)@Nullable ParticleBlockFallingDustParticle.Factory. createParticle(BlockStateParticleEffect blockStateParticleEffect, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleBlockLeakParticle.DrippingHoneyFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleBlockLeakParticle.DrippingLavaFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleBlockLeakParticle.DrippingObsidianTearFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleBlockLeakParticle.DrippingWaterFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleBlockLeakParticle.DripstoneLavaSplashFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleBlockLeakParticle.FallingDripstoneLavaFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleBlockLeakParticle.FallingDripstoneWaterFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleBlockLeakParticle.FallingHoneyFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleBlockLeakParticle.FallingLavaFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleBlockLeakParticle.FallingNectarFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleBlockLeakParticle.FallingObsidianTearFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleBlockLeakParticle.FallingSporeBlossomFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleBlockLeakParticle.FallingWaterFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleBlockLeakParticle.LandingDripstoneLavaFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleBlockLeakParticle.LandingHoneyFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleBlockLeakParticle.LandingLavaFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleBlockLeakParticle.LandingObsidianTearFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleBubbleColumnUpParticle.Factory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleBubblePopParticle.Factory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleCampfireSmokeParticle.CosySmokeFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleCampfireSmokeParticle.SignalSmokeFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleCloudParticle.CloudFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleCloudParticle.SneezeFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleCrackParticle.ItemFactory. createParticle(ItemStackParticleEffect itemStackParticleEffect, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleCrackParticle.SlimeballFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleCrackParticle.SnowballFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleCurrentDownParticle.Factory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleDamageParticle.DefaultFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleDamageParticle.EnchantedHitFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleDamageParticle.Factory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleDragonBreathParticle.Factory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleDustColorTransitionParticle.Factory. createParticle(DustColorTransitionParticleEffect dustColorTransitionParticleEffect, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleElderGuardianAppearanceParticle.Factory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleEmotionParticle.AngryVillagerFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleEmotionParticle.HeartFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleEnchantGlyphParticle.EnchantFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleEnchantGlyphParticle.NautilusFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleEndRodParticle.Factory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleExplosionEmitterParticle.Factory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleExplosionLargeParticle.Factory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleExplosionSmokeParticle.Factory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleFireSmokeParticle.Factory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleFireworksSparkParticle.ExplosionFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleFireworksSparkParticle.FlashFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleFishingParticle.Factory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleFlameParticle.Factory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleFlameParticle.SmallFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleGlowParticle.ElectricSparkFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleGlowParticle.GlowFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleGlowParticle.ScrapeFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleGlowParticle.WaxOffFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleGlowParticle.WaxOnFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleItemBillboardParticle.BarrierFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleItemBillboardParticle.LightFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleLargeFireSmokeParticle.Factory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleLavaEmberParticle.Factory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleNoteParticle.Factory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)@Nullable ParticleParticleFactory. createParticle(T parameters, ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ)private <T extends ParticleEffect>
@Nullable ParticleParticleManager. createParticle(T parameters, double x, double y, double z, double velocityX, double velocityY, double velocityZ)ParticlePortalParticle.Factory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleRainSplashParticle.Factory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleRedDustParticle.Factory. createParticle(DustParticleEffect dustParticleEffect, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleReversePortalParticle.Factory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleSnowflakeParticle.Factory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleSoulParticle.Factory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleSpellParticle.DefaultFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleSpellParticle.EntityAmbientFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleSpellParticle.EntityFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleSpellParticle.InstantFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleSpellParticle.WitchFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleSpitParticle.Factory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleSquidInkParticle.Factory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleSquidInkParticle.GlowSquidInkFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleSuspendParticle.DolphinFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleSuspendParticle.Factory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleSuspendParticle.HappyVillagerFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleSuspendParticle.MyceliumFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleSweepAttackParticle.Factory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleTotemParticle.Factory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleVibrationParticle.Factory. createParticle(VibrationParticleEffect vibrationParticleEffect, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleWaterBubbleParticle.Factory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleWaterSplashParticle.SplashFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleWaterSuspendParticle.CrimsonSporeFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleWaterSuspendParticle.SporeBlossomAirFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleWaterSuspendParticle.UnderwaterFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleWaterSuspendParticle.WarpedSporeFactory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleWhiteAshParticle.Factory. createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)ParticleParticle. move(float speed)ParticleBillboardParticle. scale(float scale)ParticleParticle. scale(float scale)参数类型为Particle的net.minecraft.client.particle中的方法 修饰符和类型 方法 说明 voidParticleManager. addParticle(Particle particle)private voidParticleManager. tickParticle(Particle particle)类型变量类型为Particle的net.minecraft.client.particle中的方法参数 修饰符和类型 方法 说明 private voidParticleManager. tickParticles(Collection<Particle> particles)Ticks all particles belonging to the same texture sheet. -
net.minecraft.client.render中Particle的使用
返回Particle的net.minecraft.client.render中的方法 修饰符和类型 方法 说明 private @Nullable ParticleWorldRenderer. spawnParticle(ParticleEffect parameters, boolean alwaysSpawn, boolean canSpawnOnMinimal, double x, double y, double z, double velocityX, double velocityY, double velocityZ)private @Nullable ParticleWorldRenderer. spawnParticle(ParticleEffect parameters, boolean alwaysSpawn, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
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