类的使用
net.minecraft.client.network.AbstractClientPlayerEntity
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net.minecraft.client.network中AbstractClientPlayerEntity的使用
net.minecraft.client.network中AbstractClientPlayerEntity的子类 修饰符和类型 类 说明 classClientPlayerEntityRepresents the client's own player entity.classOtherClientPlayerEntityRepresents a player entity that is present on the client but is not the client's own player. -
net.minecraft.client.render.entity中AbstractClientPlayerEntity的使用
类型参数类型为AbstractClientPlayerEntity的net.minecraft.client.render.entity中的字段 修饰符和类型 字段 说明 private static Map<String,EntityRendererFactory<AbstractClientPlayerEntity>>EntityRenderers. playerRendererFactories参数类型为AbstractClientPlayerEntity的net.minecraft.client.render.entity中的方法 修饰符和类型 方法 说明 private static BipedEntityModel.ArmPosePlayerEntityRenderer. getArmPose(AbstractClientPlayerEntity player, Hand hand)Vec3dPlayerEntityRenderer. getPositionOffset(AbstractClientPlayerEntity abstractClientPlayerEntity, float float2)IdentifierPlayerEntityRenderer. getTexture(AbstractClientPlayerEntity abstractClientPlayerEntity)voidPlayerEntityRenderer. render(AbstractClientPlayerEntity abstractClientPlayerEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)private voidPlayerEntityRenderer. renderArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, AbstractClientPlayerEntity player, ModelPart arm, ModelPart sleeve)protected voidPlayerEntityRenderer. renderLabelIfPresent(AbstractClientPlayerEntity abstractClientPlayerEntity, Text text, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)voidPlayerEntityRenderer. renderLeftArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, AbstractClientPlayerEntity player)voidPlayerEntityRenderer. renderRightArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, AbstractClientPlayerEntity player)protected voidPlayerEntityRenderer. scale(AbstractClientPlayerEntity abstractClientPlayerEntity, MatrixStack matrixStack, float float2)private voidPlayerEntityRenderer. setModelPose(AbstractClientPlayerEntity player)protected voidPlayerEntityRenderer. setupTransforms(AbstractClientPlayerEntity abstractClientPlayerEntity, MatrixStack matrixStack, float float2, float float3, float float4) -
net.minecraft.client.render.entity.feature中AbstractClientPlayerEntity的使用
参数类型为AbstractClientPlayerEntity的net.minecraft.client.render.entity.feature中的方法 修饰符和类型 方法 说明 voidCapeFeatureRenderer. render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, AbstractClientPlayerEntity abstractClientPlayerEntity, float float2, float float3, float float4, float float5, float float6, float float7)voidDeadmau5FeatureRenderer. render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, AbstractClientPlayerEntity abstractClientPlayerEntity, float float2, float float3, float float4, float float5, float float6, float float7) -
net.minecraft.client.render.item中AbstractClientPlayerEntity的使用
参数类型为AbstractClientPlayerEntity的net.minecraft.client.render.item中的方法 修饰符和类型 方法 说明 private voidHeldItemRenderer. renderFirstPersonItem(AbstractClientPlayerEntity player, float tickDelta, float pitch, Hand hand, float swingProgress, ItemStack item, float equipProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) -
net.minecraft.client.world中AbstractClientPlayerEntity的使用
类型参数类型为AbstractClientPlayerEntity的net.minecraft.client.world中的字段 修饰符和类型 字段 说明 private List<AbstractClientPlayerEntity>ClientWorld. players返回变量类型为AbstractClientPlayerEntity的类型的net.minecraft.client.world中的方法 修饰符和类型 方法 说明 List<AbstractClientPlayerEntity>ClientWorld. getPlayers()参数类型为AbstractClientPlayerEntity的net.minecraft.client.world中的方法 修饰符和类型 方法 说明 voidClientWorld. addPlayer(int id, AbstractClientPlayerEntity player)
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