接口 EditGameRulesScreen.RuleWidgetFactory<T extends GameRules.Rule<T>>

  • 封闭类:
    EditGameRulesScreen
    函数接口:
    这是一个函数接口, 因此可用作 lambda 表达式或方法引用的赋值目标。

    @FunctionalInterface
    @Environment(CLIENT)
    static interface EditGameRulesScreen.RuleWidgetFactory<T extends GameRules.Rule<T>>
    Mappings:
    Namespace Name
    official ecu$c
    intermediary net/minecraft/class_5235$class_5238
    named net/minecraft/client/gui/screen/world/EditGameRulesScreen$RuleWidgetFactory
    • 方法详细资料

      • create

        EditGameRulesScreen.AbstractRuleWidget create​(Text name,
                                                      List<OrderedText> description,
                                                      String ruleName,
                                                      T rule)
        Mappings:
        Namespace Name Mixin selector
        official create Lecu$c;create(Lon;Ljava/util/List;Ljava/lang/String;Lbvn$g;)Lecu$f;
        intermediary create Lnet/minecraft/class_5235$class_5238;create(Lnet/minecraft/class_2561;Ljava/util/List;Ljava/lang/String;Lnet/minecraft/class_1928$class_4315;)Lnet/minecraft/class_5235$class_5240;
        named create Lnet/minecraft/client/gui/screen/world/EditGameRulesScreen$RuleWidgetFactory;create(Lnet/minecraft/text/Text;Ljava/util/List;Ljava/lang/String;Lnet/minecraft/world/GameRules$Rule;)Lnet/minecraft/client/gui/screen/world/EditGameRulesScreen$AbstractRuleWidget;