接口 EditGameRulesScreen.RuleWidgetFactory<T extends GameRules.Rule<T>>
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- 封闭类:
- EditGameRulesScreen
- 函数接口:
- 这是一个函数接口, 因此可用作 lambda 表达式或方法引用的赋值目标。
@FunctionalInterface @Environment(CLIENT) static interface EditGameRulesScreen.RuleWidgetFactory<T extends GameRules.Rule<T>>
- Mappings:
Namespace Name official ecu$cintermediary net/minecraft/class_5235$class_5238named net/minecraft/client/gui/screen/world/EditGameRulesScreen$RuleWidgetFactory
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方法概要
所有方法 实例方法 抽象方法 修饰符和类型 方法 说明 EditGameRulesScreen.AbstractRuleWidgetcreate(Text name, List<OrderedText> description, String ruleName, T rule)
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方法详细资料
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create
EditGameRulesScreen.AbstractRuleWidget create(Text name, List<OrderedText> description, String ruleName, T rule)
- Mappings:
Namespace Name Mixin selector official createLecu$c;create(Lon;Ljava/util/List;Ljava/lang/String;Lbvn$g;)Lecu$f;intermediary createLnet/minecraft/class_5235$class_5238;create(Lnet/minecraft/class_2561;Ljava/util/List;Ljava/lang/String;Lnet/minecraft/class_1928$class_4315;)Lnet/minecraft/class_5235$class_5240;named createLnet/minecraft/client/gui/screen/world/EditGameRulesScreen$RuleWidgetFactory;create(Lnet/minecraft/text/Text;Ljava/util/List;Ljava/lang/String;Lnet/minecraft/world/GameRules$Rule;)Lnet/minecraft/client/gui/screen/world/EditGameRulesScreen$AbstractRuleWidget;
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