类 EditGameRulesScreen.RuleListWidget
- java.lang.Object
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- net.minecraft.client.gui.DrawableHelper
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- net.minecraft.client.gui.AbstractParentElement
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- net.minecraft.client.gui.widget.EntryListWidget<E>
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- net.minecraft.client.gui.widget.ElementListWidget<EditGameRulesScreen.AbstractRuleWidget>
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- net.minecraft.client.gui.screen.world.EditGameRulesScreen.RuleListWidget
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- 所有已实现的接口:
Drawable,Element,ParentElement
- 封闭类:
- EditGameRulesScreen
@Environment(CLIENT) public class EditGameRulesScreen.RuleListWidget extends ElementListWidget<EditGameRulesScreen.AbstractRuleWidget>
- Mappings:
Namespace Name official ecu$gintermediary net/minecraft/class_5235$class_5241named net/minecraft/client/gui/screen/world/EditGameRulesScreen$RuleListWidget
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嵌套类概要
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从类继承的嵌套类/接口 net.minecraft.client.gui.widget.ElementListWidget
ElementListWidget.Entry<E extends ElementListWidget.Entry<E>>
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从类继承的嵌套类/接口 net.minecraft.client.gui.widget.EntryListWidget
EntryListWidget.MoveDirection
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字段概要
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从类继承的字段 net.minecraft.client.gui.widget.EntryListWidget
bottom, centerListVertically, client, headerHeight, height, itemHeight, left, right, top, WHITE_TEXTURE, width
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从类继承的字段 net.minecraft.client.gui.DrawableHelper
GUI_ICONS_TEXTURE, OPTIONS_BACKGROUND_TEXTURE, STATS_ICON_TEXTURE
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构造器概要
构造器 构造器 说明 RuleListWidget(GameRules gameRules)
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方法概要
所有方法 实例方法 具体方法 修饰符和类型 方法 说明 voidrender(MatrixStack matrices, int mouseX, int mouseY, float delta)-
从类继承的方法 net.minecraft.client.gui.widget.ElementListWidget
changeFocus, isSelectedEntry
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从类继承的方法 net.minecraft.client.gui.widget.EntryListWidget
addEntry, centerScrollOn, children, clearEntries, clickedHeader, ensureSelectedEntryVisible, ensureVisible, getEntry, getEntryAtPosition, getEntryCount, getFocused, getMaxPosition, getMaxScroll, getRowLeft, getRowRight, getRowTop, getRowWidth, getScrollAmount, getScrollbarPositionX, getSelected, isFocused, isMouseOver, keyPressed, method_31322, method_31323, method_35721, mouseClicked, mouseDragged, mouseReleased, mouseScrolled, moveSelection, moveSelectionIf, remove, removeEntry, renderBackground, renderDecorations, renderHeader, renderList, replaceEntries, setLeftPos, setRenderHeader, setRenderSelection, setScrollAmount, setSelected, updateScrollingState, updateSize
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从类继承的方法 net.minecraft.client.gui.AbstractParentElement
isDragging, setDragging, setFocused
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从类继承的方法 net.minecraft.client.gui.DrawableHelper
drawCenteredString, drawCenteredText, drawHorizontalLine, drawSprite, drawStringWithShadow, drawTexture, drawTexture, drawTexture, drawTexture, drawTextWithShadow, drawVerticalLine, fill, fillGradient, fillGradient, getZOffset, method_29343, method_33284, method_35719, method_35720, setZOffset
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从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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从接口继承的方法 net.minecraft.client.gui.Element
mouseMoved
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从接口继承的方法 net.minecraft.client.gui.ParentElement
charTyped, focusOn, hoveredElement, keyReleased, setInitialFocus
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构造器详细资料
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RuleListWidget
public RuleListWidget(GameRules gameRules)
- Mappings:
Namespace Name Mixin selector official <init>Lecu$g;<init>(Lecu;Lbvn;)Vintermediary <init>Lnet/minecraft/class_5235$class_5241;<init>(Lnet/minecraft/class_5235;Lnet/minecraft/class_1928;)Vnamed <init>Lnet/minecraft/client/gui/screen/world/EditGameRulesScreen$RuleListWidget;<init>(Lnet/minecraft/client/gui/screen/world/EditGameRulesScreen;Lnet/minecraft/world/GameRules;)V
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方法详细资料
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render
public void render(MatrixStack matrices, int mouseX, int mouseY, float delta)
- 指定者:
render在接口中Drawable- 覆盖:
render在类中EntryListWidget<EditGameRulesScreen.AbstractRuleWidget>- Mappings:
Namespace Name Mixin selector official aLdws;a(Ldpi;IIF)Vintermediary method_25394Lnet/minecraft/class_4068;method_25394(Lnet/minecraft/class_4587;IIF)Vnamed renderLnet/minecraft/client/gui/Drawable;render(Lnet/minecraft/client/util/math/MatrixStack;IIF)V
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