类的使用
net.minecraft.client.gui.screen.ingame.BookEditScreen.Position
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使用BookEditScreen.Position的程序包 程序包 说明 net.minecraft.client.gui.screen.ingame -
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net.minecraft.client.gui.screen.ingame中BookEditScreen.Position的使用
声明为BookEditScreen.Position的net.minecraft.client.gui.screen.ingame中的字段 修饰符和类型 字段 说明 private BookEditScreen.PositionBookEditScreen.PageContent. position返回BookEditScreen.Position的net.minecraft.client.gui.screen.ingame中的方法 修饰符和类型 方法 说明 private BookEditScreen.PositionBookEditScreen. absolutePositionToScreenPosition(BookEditScreen.Position position)private BookEditScreen.PositionBookEditScreen. screenPositionToAbsolutePosition(BookEditScreen.Position position)参数类型为BookEditScreen.Position的net.minecraft.client.gui.screen.ingame中的方法 修饰符和类型 方法 说明 private BookEditScreen.PositionBookEditScreen. absolutePositionToScreenPosition(BookEditScreen.Position position)private voidBookEditScreen. drawCursor(MatrixStack matrices, BookEditScreen.Position position, boolean atEnd)intBookEditScreen.PageContent. getCursorPosition(TextRenderer renderer, BookEditScreen.Position position)private Rect2iBookEditScreen. getRectFromCorners(BookEditScreen.Position start, BookEditScreen.Position end)private BookEditScreen.PositionBookEditScreen. screenPositionToAbsolutePosition(BookEditScreen.Position position)参数类型为BookEditScreen.Position的net.minecraft.client.gui.screen.ingame中的构造器 构造器 说明 PageContent(String pageContent, BookEditScreen.Position position, boolean atEnd, int[] lineStarts, BookEditScreen.Line[] lines, Rect2i[] selectionRectangles)
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