接口 HandledScreens.Provider<T extends ScreenHandler,​U extends Screen & ScreenHandlerProvider<T>>

    • 方法详细资料

      • open

        default void open​(Text name,
                          ScreenHandlerType<T> type,
                          MinecraftClient client,
                          int id)
        Mappings:
        Namespace Name Mixin selector
        official a Ldyv$a;a(Lon;Lbmp;Ldum;I)V
        intermediary method_17543 Lnet/minecraft/class_3929$class_3930;method_17543(Lnet/minecraft/class_2561;Lnet/minecraft/class_3917;Lnet/minecraft/class_310;I)V
        named open Lnet/minecraft/client/gui/screen/ingame/HandledScreens$Provider;open(Lnet/minecraft/text/Text;Lnet/minecraft/screen/ScreenHandlerType;Lnet/minecraft/client/MinecraftClient;I)V
      • create

        U create​(T handler,
                 PlayerInventory playerInventory,
                 Text title)
        Mappings:
        Namespace Name Mixin selector
        official create Ldyv$a;create(Lbll;Lbje;Lon;)Ldzg;
        intermediary create Lnet/minecraft/class_3929$class_3930;create(Lnet/minecraft/class_1703;Lnet/minecraft/class_1661;Lnet/minecraft/class_2561;)Lnet/minecraft/class_437;
        named create Lnet/minecraft/client/gui/screen/ingame/HandledScreens$Provider;create(Lnet/minecraft/screen/ScreenHandler;Lnet/minecraft/entity/player/PlayerInventory;Lnet/minecraft/text/Text;)Lnet/minecraft/client/gui/screen/Screen;