类 RenderSystem


  • @Environment(CLIENT)
    public class RenderSystem
    extends Object
    Mappings:
    Namespace Name
    official com/mojang/blaze3d/systems/RenderSystem
    intermediary com/mojang/blaze3d/systems/RenderSystem
    named com/mojang/blaze3d/systems/RenderSystem
    • 字段详细资料

      • LOGGER

        private static final Logger LOGGER
        Mappings:
        Namespace Name Mixin selector
        official LOGGER Lcom/mojang/blaze3d/systems/RenderSystem;LOGGER:Lorg/apache/logging/log4j/Logger;
        intermediary LOGGER Lcom/mojang/blaze3d/systems/RenderSystem;LOGGER:Lorg/apache/logging/log4j/Logger;
        named LOGGER Lcom/mojang/blaze3d/systems/RenderSystem;LOGGER:Lorg/apache/logging/log4j/Logger;
      • recordingQueue

        private static final ConcurrentLinkedQueue<RenderCall> recordingQueue
        Mappings:
        Namespace Name Mixin selector
        official recordingQueue Lcom/mojang/blaze3d/systems/RenderSystem;recordingQueue:Ljava/util/concurrent/ConcurrentLinkedQueue;
        intermediary recordingQueue Lcom/mojang/blaze3d/systems/RenderSystem;recordingQueue:Ljava/util/concurrent/ConcurrentLinkedQueue;
        named recordingQueue Lcom/mojang/blaze3d/systems/RenderSystem;recordingQueue:Ljava/util/concurrent/ConcurrentLinkedQueue;
      • RENDER_THREAD_TESSELATOR

        private static final Tessellator RENDER_THREAD_TESSELATOR
        Mappings:
        Namespace Name Mixin selector
        official RENDER_THREAD_TESSELATOR Lcom/mojang/blaze3d/systems/RenderSystem;RENDER_THREAD_TESSELATOR:Ldpk;
        intermediary RENDER_THREAD_TESSELATOR Lcom/mojang/blaze3d/systems/RenderSystem;RENDER_THREAD_TESSELATOR:Lnet/minecraft/class_289;
        named RENDER_THREAD_TESSELATOR Lcom/mojang/blaze3d/systems/RenderSystem;RENDER_THREAD_TESSELATOR:Lnet/minecraft/client/render/Tessellator;
      • MINIMUM_ATLAS_TEXTURE_SIZE

        private static final int MINIMUM_ATLAS_TEXTURE_SIZE
        另请参阅:
        常量字段值
        Mappings:
        Namespace Name Mixin selector
        official MINIMUM_ATLAS_TEXTURE_SIZE Lcom/mojang/blaze3d/systems/RenderSystem;MINIMUM_ATLAS_TEXTURE_SIZE:I
        intermediary MINIMUM_ATLAS_TEXTURE_SIZE Lcom/mojang/blaze3d/systems/RenderSystem;MINIMUM_ATLAS_TEXTURE_SIZE:I
        named MINIMUM_ATLAS_TEXTURE_SIZE Lcom/mojang/blaze3d/systems/RenderSystem;MINIMUM_ATLAS_TEXTURE_SIZE:I
      • isReplayingQueue

        private static boolean isReplayingQueue
        Mappings:
        Namespace Name Mixin selector
        official isReplayingQueue Lcom/mojang/blaze3d/systems/RenderSystem;isReplayingQueue:Z
        intermediary isReplayingQueue Lcom/mojang/blaze3d/systems/RenderSystem;isReplayingQueue:Z
        named isReplayingQueue Lcom/mojang/blaze3d/systems/RenderSystem;isReplayingQueue:Z
      • gameThread

        @Nullable
        private static @Nullable Thread gameThread
        Mappings:
        Namespace Name Mixin selector
        official gameThread Lcom/mojang/blaze3d/systems/RenderSystem;gameThread:Ljava/lang/Thread;
        intermediary gameThread Lcom/mojang/blaze3d/systems/RenderSystem;gameThread:Ljava/lang/Thread;
        named gameThread Lcom/mojang/blaze3d/systems/RenderSystem;gameThread:Ljava/lang/Thread;
      • renderThread

        @Nullable
        private static @Nullable Thread renderThread
        Mappings:
        Namespace Name Mixin selector
        official renderThread Lcom/mojang/blaze3d/systems/RenderSystem;renderThread:Ljava/lang/Thread;
        intermediary renderThread Lcom/mojang/blaze3d/systems/RenderSystem;renderThread:Ljava/lang/Thread;
        named renderThread Lcom/mojang/blaze3d/systems/RenderSystem;renderThread:Ljava/lang/Thread;
      • MAX_SUPPORTED_TEXTURE_SIZE

        private static int MAX_SUPPORTED_TEXTURE_SIZE
        Mappings:
        Namespace Name Mixin selector
        official MAX_SUPPORTED_TEXTURE_SIZE Lcom/mojang/blaze3d/systems/RenderSystem;MAX_SUPPORTED_TEXTURE_SIZE:I
        intermediary MAX_SUPPORTED_TEXTURE_SIZE Lcom/mojang/blaze3d/systems/RenderSystem;MAX_SUPPORTED_TEXTURE_SIZE:I
        named MAX_SUPPORTED_TEXTURE_SIZE Lcom/mojang/blaze3d/systems/RenderSystem;MAX_SUPPORTED_TEXTURE_SIZE:I
      • isInInit

        private static boolean isInInit
        Mappings:
        Namespace Name Mixin selector
        official isInInit Lcom/mojang/blaze3d/systems/RenderSystem;isInInit:Z
        intermediary isInInit Lcom/mojang/blaze3d/systems/RenderSystem;isInInit:Z
        named isInInit Lcom/mojang/blaze3d/systems/RenderSystem;isInInit:Z
      • lastDrawTime

        private static double lastDrawTime
        Mappings:
        Namespace Name Mixin selector
        official lastDrawTime Lcom/mojang/blaze3d/systems/RenderSystem;lastDrawTime:D
        intermediary lastDrawTime Lcom/mojang/blaze3d/systems/RenderSystem;lastDrawTime:D
        named lastDrawTime Lcom/mojang/blaze3d/systems/RenderSystem;lastDrawTime:D
      • sharedSequential

        private static final RenderSystem.IndexBuffer sharedSequential
        Mappings:
        Namespace Name Mixin selector
        official sharedSequential Lcom/mojang/blaze3d/systems/RenderSystem;sharedSequential:Lcom/mojang/blaze3d/systems/RenderSystem$a;
        intermediary sharedSequential Lcom/mojang/blaze3d/systems/RenderSystem;sharedSequential:Lcom/mojang/blaze3d/systems/RenderSystem$class_5590;
        named sharedSequential Lcom/mojang/blaze3d/systems/RenderSystem;sharedSequential:Lcom/mojang/blaze3d/systems/RenderSystem$IndexBuffer;
      • sharedSequentialQuad

        private static final RenderSystem.IndexBuffer sharedSequentialQuad
        Mappings:
        Namespace Name Mixin selector
        official sharedSequentialQuad Lcom/mojang/blaze3d/systems/RenderSystem;sharedSequentialQuad:Lcom/mojang/blaze3d/systems/RenderSystem$a;
        intermediary sharedSequentialQuad Lcom/mojang/blaze3d/systems/RenderSystem;sharedSequentialQuad:Lcom/mojang/blaze3d/systems/RenderSystem$class_5590;
        named sharedSequentialQuad Lcom/mojang/blaze3d/systems/RenderSystem;sharedSequentialQuad:Lcom/mojang/blaze3d/systems/RenderSystem$IndexBuffer;
      • sharedSequentialLines

        private static final RenderSystem.IndexBuffer sharedSequentialLines
        Mappings:
        Namespace Name Mixin selector
        official sharedSequentialLines Lcom/mojang/blaze3d/systems/RenderSystem;sharedSequentialLines:Lcom/mojang/blaze3d/systems/RenderSystem$a;
        intermediary sharedSequentialLines Lcom/mojang/blaze3d/systems/RenderSystem;sharedSequentialLines:Lcom/mojang/blaze3d/systems/RenderSystem$class_5590;
        named sharedSequentialLines Lcom/mojang/blaze3d/systems/RenderSystem;sharedSequentialLines:Lcom/mojang/blaze3d/systems/RenderSystem$IndexBuffer;
      • projectionMatrix

        private static Matrix4f projectionMatrix
        Mappings:
        Namespace Name Mixin selector
        official projectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;projectionMatrix:Ld;
        intermediary projectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;projectionMatrix:Lnet/minecraft/class_1159;
        named projectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;projectionMatrix:Lnet/minecraft/util/math/Matrix4f;
      • savedProjectionMatrix

        private static Matrix4f savedProjectionMatrix
        Mappings:
        Namespace Name Mixin selector
        official savedProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;savedProjectionMatrix:Ld;
        intermediary savedProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;savedProjectionMatrix:Lnet/minecraft/class_1159;
        named savedProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;savedProjectionMatrix:Lnet/minecraft/util/math/Matrix4f;
      • modelViewStack

        private static MatrixStack modelViewStack
        Mappings:
        Namespace Name Mixin selector
        official modelViewStack Lcom/mojang/blaze3d/systems/RenderSystem;modelViewStack:Ldpi;
        intermediary modelViewStack Lcom/mojang/blaze3d/systems/RenderSystem;modelViewStack:Lnet/minecraft/class_4587;
        named modelViewStack Lcom/mojang/blaze3d/systems/RenderSystem;modelViewStack:Lnet/minecraft/client/util/math/MatrixStack;
      • modelViewMatrix

        private static Matrix4f modelViewMatrix
        Mappings:
        Namespace Name Mixin selector
        official modelViewMatrix Lcom/mojang/blaze3d/systems/RenderSystem;modelViewMatrix:Ld;
        intermediary modelViewMatrix Lcom/mojang/blaze3d/systems/RenderSystem;modelViewMatrix:Lnet/minecraft/class_1159;
        named modelViewMatrix Lcom/mojang/blaze3d/systems/RenderSystem;modelViewMatrix:Lnet/minecraft/util/math/Matrix4f;
      • textureMatrix

        private static Matrix4f textureMatrix
        Mappings:
        Namespace Name Mixin selector
        official textureMatrix Lcom/mojang/blaze3d/systems/RenderSystem;textureMatrix:Ld;
        intermediary textureMatrix Lcom/mojang/blaze3d/systems/RenderSystem;textureMatrix:Lnet/minecraft/class_1159;
        named textureMatrix Lcom/mojang/blaze3d/systems/RenderSystem;textureMatrix:Lnet/minecraft/util/math/Matrix4f;
      • shaderTextures

        private static final int[] shaderTextures
        Mappings:
        Namespace Name Mixin selector
        official shaderTextures Lcom/mojang/blaze3d/systems/RenderSystem;shaderTextures:[I
        intermediary shaderTextures Lcom/mojang/blaze3d/systems/RenderSystem;shaderTextures:[I
        named shaderTextures Lcom/mojang/blaze3d/systems/RenderSystem;shaderTextures:[I
      • shaderColor

        private static final float[] shaderColor
        Mappings:
        Namespace Name Mixin selector
        official shaderColor Lcom/mojang/blaze3d/systems/RenderSystem;shaderColor:[F
        intermediary shaderColor Lcom/mojang/blaze3d/systems/RenderSystem;shaderColor:[F
        named shaderColor Lcom/mojang/blaze3d/systems/RenderSystem;shaderColor:[F
      • shaderFogStart

        private static float shaderFogStart
        Mappings:
        Namespace Name Mixin selector
        official shaderFogStart Lcom/mojang/blaze3d/systems/RenderSystem;shaderFogStart:F
        intermediary shaderFogStart Lcom/mojang/blaze3d/systems/RenderSystem;shaderFogStart:F
        named shaderFogStart Lcom/mojang/blaze3d/systems/RenderSystem;shaderFogStart:F
      • shaderFogEnd

        private static float shaderFogEnd
        Mappings:
        Namespace Name Mixin selector
        official shaderFogEnd Lcom/mojang/blaze3d/systems/RenderSystem;shaderFogEnd:F
        intermediary shaderFogEnd Lcom/mojang/blaze3d/systems/RenderSystem;shaderFogEnd:F
        named shaderFogEnd Lcom/mojang/blaze3d/systems/RenderSystem;shaderFogEnd:F
      • shaderFogColor

        private static final float[] shaderFogColor
        Mappings:
        Namespace Name Mixin selector
        official shaderFogColor Lcom/mojang/blaze3d/systems/RenderSystem;shaderFogColor:[F
        intermediary shaderFogColor Lcom/mojang/blaze3d/systems/RenderSystem;shaderFogColor:[F
        named shaderFogColor Lcom/mojang/blaze3d/systems/RenderSystem;shaderFogColor:[F
      • shaderLightDirections

        private static final Vec3f[] shaderLightDirections
        Mappings:
        Namespace Name Mixin selector
        official shaderLightDirections Lcom/mojang/blaze3d/systems/RenderSystem;shaderLightDirections:[Lk;
        intermediary shaderLightDirections Lcom/mojang/blaze3d/systems/RenderSystem;shaderLightDirections:[Lnet/minecraft/class_1160;
        named shaderLightDirections Lcom/mojang/blaze3d/systems/RenderSystem;shaderLightDirections:[Lnet/minecraft/util/math/Vec3f;
      • shaderGameTime

        private static float shaderGameTime
        Mappings:
        Namespace Name Mixin selector
        official shaderGameTime Lcom/mojang/blaze3d/systems/RenderSystem;shaderGameTime:F
        intermediary shaderGameTime Lcom/mojang/blaze3d/systems/RenderSystem;shaderGameTime:F
        named shaderGameTime Lcom/mojang/blaze3d/systems/RenderSystem;shaderGameTime:F
      • shaderLineWidth

        private static float shaderLineWidth
        Mappings:
        Namespace Name Mixin selector
        official shaderLineWidth Lcom/mojang/blaze3d/systems/RenderSystem;shaderLineWidth:F
        intermediary shaderLineWidth Lcom/mojang/blaze3d/systems/RenderSystem;shaderLineWidth:F
        named shaderLineWidth Lcom/mojang/blaze3d/systems/RenderSystem;shaderLineWidth:F
      • shader

        @Nullable
        private static @Nullable Shader shader
        Mappings:
        Namespace Name Mixin selector
        official shader Lcom/mojang/blaze3d/systems/RenderSystem;shader:Leml;
        intermediary shader Lcom/mojang/blaze3d/systems/RenderSystem;shader:Lnet/minecraft/class_5944;
        named shader Lcom/mojang/blaze3d/systems/RenderSystem;shader:Lnet/minecraft/client/render/Shader;
    • 构造器详细资料

      • RenderSystem

        public RenderSystem()
    • 方法详细资料

      • initRenderThread

        public static void initRenderThread()
        Mappings:
        Namespace Name Mixin selector
        official initRenderThread Lcom/mojang/blaze3d/systems/RenderSystem;initRenderThread()V
        intermediary initRenderThread Lcom/mojang/blaze3d/systems/RenderSystem;initRenderThread()V
        named initRenderThread Lcom/mojang/blaze3d/systems/RenderSystem;initRenderThread()V
      • isOnRenderThread

        public static boolean isOnRenderThread()
        Mappings:
        Namespace Name Mixin selector
        official isOnRenderThread Lcom/mojang/blaze3d/systems/RenderSystem;isOnRenderThread()Z
        intermediary isOnRenderThread Lcom/mojang/blaze3d/systems/RenderSystem;isOnRenderThread()Z
        named isOnRenderThread Lcom/mojang/blaze3d/systems/RenderSystem;isOnRenderThread()Z
      • isOnRenderThreadOrInit

        public static boolean isOnRenderThreadOrInit()
        Mappings:
        Namespace Name Mixin selector
        official isOnRenderThreadOrInit Lcom/mojang/blaze3d/systems/RenderSystem;isOnRenderThreadOrInit()Z
        intermediary isOnRenderThreadOrInit Lcom/mojang/blaze3d/systems/RenderSystem;isOnRenderThreadOrInit()Z
        named isOnRenderThreadOrInit Lcom/mojang/blaze3d/systems/RenderSystem;isOnRenderThreadOrInit()Z
      • initGameThread

        public static void initGameThread​(boolean assertNotRenderThread)
        Mappings:
        Namespace Name Mixin selector
        official initGameThread Lcom/mojang/blaze3d/systems/RenderSystem;initGameThread(Z)V
        intermediary initGameThread Lcom/mojang/blaze3d/systems/RenderSystem;initGameThread(Z)V
        named initGameThread Lcom/mojang/blaze3d/systems/RenderSystem;initGameThread(Z)V
      • isOnGameThread

        public static boolean isOnGameThread()
        Mappings:
        Namespace Name Mixin selector
        official isOnGameThread Lcom/mojang/blaze3d/systems/RenderSystem;isOnGameThread()Z
        intermediary isOnGameThread Lcom/mojang/blaze3d/systems/RenderSystem;isOnGameThread()Z
        named isOnGameThread Lcom/mojang/blaze3d/systems/RenderSystem;isOnGameThread()Z
      • isOnGameThreadOrInit

        public static boolean isOnGameThreadOrInit()
        Mappings:
        Namespace Name Mixin selector
        official isOnGameThreadOrInit Lcom/mojang/blaze3d/systems/RenderSystem;isOnGameThreadOrInit()Z
        intermediary isOnGameThreadOrInit Lcom/mojang/blaze3d/systems/RenderSystem;isOnGameThreadOrInit()Z
        named isOnGameThreadOrInit Lcom/mojang/blaze3d/systems/RenderSystem;isOnGameThreadOrInit()Z
      • assertThread

        public static void assertThread​(Supplier<Boolean> check)
        Mappings:
        Namespace Name Mixin selector
        official assertThread Lcom/mojang/blaze3d/systems/RenderSystem;assertThread(Ljava/util/function/Supplier;)V
        intermediary assertThread Lcom/mojang/blaze3d/systems/RenderSystem;assertThread(Ljava/util/function/Supplier;)V
        named assertThread Lcom/mojang/blaze3d/systems/RenderSystem;assertThread(Ljava/util/function/Supplier;)V
      • isInInitPhase

        public static boolean isInInitPhase()
        Mappings:
        Namespace Name Mixin selector
        official isInInitPhase Lcom/mojang/blaze3d/systems/RenderSystem;isInInitPhase()Z
        intermediary isInInitPhase Lcom/mojang/blaze3d/systems/RenderSystem;isInInitPhase()Z
        named isInInitPhase Lcom/mojang/blaze3d/systems/RenderSystem;isInInitPhase()Z
      • recordRenderCall

        public static void recordRenderCall​(RenderCall renderCall)
        Mappings:
        Namespace Name Mixin selector
        official recordRenderCall Lcom/mojang/blaze3d/systems/RenderSystem;recordRenderCall(Ldnv;)V
        intermediary recordRenderCall Lcom/mojang/blaze3d/systems/RenderSystem;recordRenderCall(Lnet/minecraft/class_4573;)V
        named recordRenderCall Lcom/mojang/blaze3d/systems/RenderSystem;recordRenderCall(Lcom/mojang/blaze3d/systems/RenderCall;)V
      • flipFrame

        public static void flipFrame​(long window)
        Mappings:
        Namespace Name Mixin selector
        official flipFrame Lcom/mojang/blaze3d/systems/RenderSystem;flipFrame(J)V
        intermediary flipFrame Lcom/mojang/blaze3d/systems/RenderSystem;flipFrame(J)V
        named flipFrame Lcom/mojang/blaze3d/systems/RenderSystem;flipFrame(J)V
      • replayQueue

        public static void replayQueue()
        Mappings:
        Namespace Name Mixin selector
        official replayQueue Lcom/mojang/blaze3d/systems/RenderSystem;replayQueue()V
        intermediary replayQueue Lcom/mojang/blaze3d/systems/RenderSystem;replayQueue()V
        named replayQueue Lcom/mojang/blaze3d/systems/RenderSystem;replayQueue()V
      • limitDisplayFPS

        public static void limitDisplayFPS​(int fps)
        Mappings:
        Namespace Name Mixin selector
        official limitDisplayFPS Lcom/mojang/blaze3d/systems/RenderSystem;limitDisplayFPS(I)V
        intermediary limitDisplayFPS Lcom/mojang/blaze3d/systems/RenderSystem;limitDisplayFPS(I)V
        named limitDisplayFPS Lcom/mojang/blaze3d/systems/RenderSystem;limitDisplayFPS(I)V
      • disableDepthTest

        public static void disableDepthTest()
        Mappings:
        Namespace Name Mixin selector
        official disableDepthTest Lcom/mojang/blaze3d/systems/RenderSystem;disableDepthTest()V
        intermediary disableDepthTest Lcom/mojang/blaze3d/systems/RenderSystem;disableDepthTest()V
        named disableDepthTest Lcom/mojang/blaze3d/systems/RenderSystem;disableDepthTest()V
      • enableDepthTest

        public static void enableDepthTest()
        Mappings:
        Namespace Name Mixin selector
        official enableDepthTest Lcom/mojang/blaze3d/systems/RenderSystem;enableDepthTest()V
        intermediary enableDepthTest Lcom/mojang/blaze3d/systems/RenderSystem;enableDepthTest()V
        named enableDepthTest Lcom/mojang/blaze3d/systems/RenderSystem;enableDepthTest()V
      • enableScissor

        public static void enableScissor​(int int2,
                                         int int3,
                                         int int4,
                                         int int5)
        Mappings:
        Namespace Name Mixin selector
        official enableScissor Lcom/mojang/blaze3d/systems/RenderSystem;enableScissor(IIII)V
        intermediary enableScissor Lcom/mojang/blaze3d/systems/RenderSystem;enableScissor(IIII)V
        named enableScissor Lcom/mojang/blaze3d/systems/RenderSystem;enableScissor(IIII)V
      • disableScissor

        public static void disableScissor()
        Mappings:
        Namespace Name Mixin selector
        official disableScissor Lcom/mojang/blaze3d/systems/RenderSystem;disableScissor()V
        intermediary disableScissor Lcom/mojang/blaze3d/systems/RenderSystem;disableScissor()V
        named disableScissor Lcom/mojang/blaze3d/systems/RenderSystem;disableScissor()V
      • depthFunc

        public static void depthFunc​(int func)
        Mappings:
        Namespace Name Mixin selector
        official depthFunc Lcom/mojang/blaze3d/systems/RenderSystem;depthFunc(I)V
        intermediary depthFunc Lcom/mojang/blaze3d/systems/RenderSystem;depthFunc(I)V
        named depthFunc Lcom/mojang/blaze3d/systems/RenderSystem;depthFunc(I)V
      • depthMask

        public static void depthMask​(boolean mask)
        Mappings:
        Namespace Name Mixin selector
        official depthMask Lcom/mojang/blaze3d/systems/RenderSystem;depthMask(Z)V
        intermediary depthMask Lcom/mojang/blaze3d/systems/RenderSystem;depthMask(Z)V
        named depthMask Lcom/mojang/blaze3d/systems/RenderSystem;depthMask(Z)V
      • enableBlend

        public static void enableBlend()
        Mappings:
        Namespace Name Mixin selector
        official enableBlend Lcom/mojang/blaze3d/systems/RenderSystem;enableBlend()V
        intermediary enableBlend Lcom/mojang/blaze3d/systems/RenderSystem;enableBlend()V
        named enableBlend Lcom/mojang/blaze3d/systems/RenderSystem;enableBlend()V
      • disableBlend

        public static void disableBlend()
        Mappings:
        Namespace Name Mixin selector
        official disableBlend Lcom/mojang/blaze3d/systems/RenderSystem;disableBlend()V
        intermediary disableBlend Lcom/mojang/blaze3d/systems/RenderSystem;disableBlend()V
        named disableBlend Lcom/mojang/blaze3d/systems/RenderSystem;disableBlend()V
      • blendFunc

        public static void blendFunc​(GlStateManager.SrcFactor srcFactor,
                                     GlStateManager.DstFactor dstFactor)
        Mappings:
        Namespace Name Mixin selector
        official blendFunc Lcom/mojang/blaze3d/systems/RenderSystem;blendFunc(Lcom/mojang/blaze3d/platform/GlStateManager$SourceFactor;Lcom/mojang/blaze3d/platform/GlStateManager$DestFactor;)V
        intermediary blendFunc Lcom/mojang/blaze3d/systems/RenderSystem;blendFunc(Lcom/mojang/blaze3d/platform/GlStateManager$class_4535;Lcom/mojang/blaze3d/platform/GlStateManager$class_4534;)V
        named blendFunc Lcom/mojang/blaze3d/systems/RenderSystem;blendFunc(Lcom/mojang/blaze3d/platform/GlStateManager$SrcFactor;Lcom/mojang/blaze3d/platform/GlStateManager$DstFactor;)V
      • blendFunc

        public static void blendFunc​(int srcFactor,
                                     int dstFactor)
        Mappings:
        Namespace Name Mixin selector
        official blendFunc Lcom/mojang/blaze3d/systems/RenderSystem;blendFunc(II)V
        intermediary blendFunc Lcom/mojang/blaze3d/systems/RenderSystem;blendFunc(II)V
        named blendFunc Lcom/mojang/blaze3d/systems/RenderSystem;blendFunc(II)V
      • blendFuncSeparate

        public static void blendFuncSeparate​(GlStateManager.SrcFactor srcFactor,
                                             GlStateManager.DstFactor dstFactor,
                                             GlStateManager.SrcFactor srcAlpha,
                                             GlStateManager.DstFactor dstAlpha)
        Mappings:
        Namespace Name Mixin selector
        official blendFuncSeparate Lcom/mojang/blaze3d/systems/RenderSystem;blendFuncSeparate(Lcom/mojang/blaze3d/platform/GlStateManager$SourceFactor;Lcom/mojang/blaze3d/platform/GlStateManager$DestFactor;Lcom/mojang/blaze3d/platform/GlStateManager$SourceFactor;Lcom/mojang/blaze3d/platform/GlStateManager$DestFactor;)V
        intermediary blendFuncSeparate Lcom/mojang/blaze3d/systems/RenderSystem;blendFuncSeparate(Lcom/mojang/blaze3d/platform/GlStateManager$class_4535;Lcom/mojang/blaze3d/platform/GlStateManager$class_4534;Lcom/mojang/blaze3d/platform/GlStateManager$class_4535;Lcom/mojang/blaze3d/platform/GlStateManager$class_4534;)V
        named blendFuncSeparate Lcom/mojang/blaze3d/systems/RenderSystem;blendFuncSeparate(Lcom/mojang/blaze3d/platform/GlStateManager$SrcFactor;Lcom/mojang/blaze3d/platform/GlStateManager$DstFactor;Lcom/mojang/blaze3d/platform/GlStateManager$SrcFactor;Lcom/mojang/blaze3d/platform/GlStateManager$DstFactor;)V
      • blendFuncSeparate

        public static void blendFuncSeparate​(int srcFactorRGB,
                                             int dstFactorRGB,
                                             int srcFactorAlpha,
                                             int dstFactorAlpha)
        Mappings:
        Namespace Name Mixin selector
        official blendFuncSeparate Lcom/mojang/blaze3d/systems/RenderSystem;blendFuncSeparate(IIII)V
        intermediary blendFuncSeparate Lcom/mojang/blaze3d/systems/RenderSystem;blendFuncSeparate(IIII)V
        named blendFuncSeparate Lcom/mojang/blaze3d/systems/RenderSystem;blendFuncSeparate(IIII)V
      • blendEquation

        public static void blendEquation​(int mode)
        Mappings:
        Namespace Name Mixin selector
        official blendEquation Lcom/mojang/blaze3d/systems/RenderSystem;blendEquation(I)V
        intermediary blendEquation Lcom/mojang/blaze3d/systems/RenderSystem;blendEquation(I)V
        named blendEquation Lcom/mojang/blaze3d/systems/RenderSystem;blendEquation(I)V
      • enableCull

        public static void enableCull()
        Mappings:
        Namespace Name Mixin selector
        official enableCull Lcom/mojang/blaze3d/systems/RenderSystem;enableCull()V
        intermediary enableCull Lcom/mojang/blaze3d/systems/RenderSystem;enableCull()V
        named enableCull Lcom/mojang/blaze3d/systems/RenderSystem;enableCull()V
      • disableCull

        public static void disableCull()
        Mappings:
        Namespace Name Mixin selector
        official disableCull Lcom/mojang/blaze3d/systems/RenderSystem;disableCull()V
        intermediary disableCull Lcom/mojang/blaze3d/systems/RenderSystem;disableCull()V
        named disableCull Lcom/mojang/blaze3d/systems/RenderSystem;disableCull()V
      • polygonMode

        public static void polygonMode​(int int2,
                                       int int3)
        Mappings:
        Namespace Name Mixin selector
        official polygonMode Lcom/mojang/blaze3d/systems/RenderSystem;polygonMode(II)V
        intermediary polygonMode Lcom/mojang/blaze3d/systems/RenderSystem;polygonMode(II)V
        named polygonMode Lcom/mojang/blaze3d/systems/RenderSystem;polygonMode(II)V
      • enablePolygonOffset

        public static void enablePolygonOffset()
        Mappings:
        Namespace Name Mixin selector
        official enablePolygonOffset Lcom/mojang/blaze3d/systems/RenderSystem;enablePolygonOffset()V
        intermediary enablePolygonOffset Lcom/mojang/blaze3d/systems/RenderSystem;enablePolygonOffset()V
        named enablePolygonOffset Lcom/mojang/blaze3d/systems/RenderSystem;enablePolygonOffset()V
      • disablePolygonOffset

        public static void disablePolygonOffset()
        Mappings:
        Namespace Name Mixin selector
        official disablePolygonOffset Lcom/mojang/blaze3d/systems/RenderSystem;disablePolygonOffset()V
        intermediary disablePolygonOffset Lcom/mojang/blaze3d/systems/RenderSystem;disablePolygonOffset()V
        named disablePolygonOffset Lcom/mojang/blaze3d/systems/RenderSystem;disablePolygonOffset()V
      • polygonOffset

        public static void polygonOffset​(float factor,
                                         float units)
        Mappings:
        Namespace Name Mixin selector
        official polygonOffset Lcom/mojang/blaze3d/systems/RenderSystem;polygonOffset(FF)V
        intermediary polygonOffset Lcom/mojang/blaze3d/systems/RenderSystem;polygonOffset(FF)V
        named polygonOffset Lcom/mojang/blaze3d/systems/RenderSystem;polygonOffset(FF)V
      • enableColorLogicOp

        public static void enableColorLogicOp()
        Mappings:
        Namespace Name Mixin selector
        official enableColorLogicOp Lcom/mojang/blaze3d/systems/RenderSystem;enableColorLogicOp()V
        intermediary enableColorLogicOp Lcom/mojang/blaze3d/systems/RenderSystem;enableColorLogicOp()V
        named enableColorLogicOp Lcom/mojang/blaze3d/systems/RenderSystem;enableColorLogicOp()V
      • disableColorLogicOp

        public static void disableColorLogicOp()
        Mappings:
        Namespace Name Mixin selector
        official disableColorLogicOp Lcom/mojang/blaze3d/systems/RenderSystem;disableColorLogicOp()V
        intermediary disableColorLogicOp Lcom/mojang/blaze3d/systems/RenderSystem;disableColorLogicOp()V
        named disableColorLogicOp Lcom/mojang/blaze3d/systems/RenderSystem;disableColorLogicOp()V
      • logicOp

        public static void logicOp​(GlStateManager.LogicOp op)
        Mappings:
        Namespace Name Mixin selector
        official logicOp Lcom/mojang/blaze3d/systems/RenderSystem;logicOp(Lcom/mojang/blaze3d/platform/GlStateManager$g;)V
        intermediary logicOp Lcom/mojang/blaze3d/systems/RenderSystem;logicOp(Lcom/mojang/blaze3d/platform/GlStateManager$class_1030;)V
        named logicOp Lcom/mojang/blaze3d/systems/RenderSystem;logicOp(Lcom/mojang/blaze3d/platform/GlStateManager$LogicOp;)V
      • activeTexture

        public static void activeTexture​(int texture)
        Mappings:
        Namespace Name Mixin selector
        official activeTexture Lcom/mojang/blaze3d/systems/RenderSystem;activeTexture(I)V
        intermediary activeTexture Lcom/mojang/blaze3d/systems/RenderSystem;activeTexture(I)V
        named activeTexture Lcom/mojang/blaze3d/systems/RenderSystem;activeTexture(I)V
      • enableTexture

        public static void enableTexture()
        Mappings:
        Namespace Name Mixin selector
        official enableTexture Lcom/mojang/blaze3d/systems/RenderSystem;enableTexture()V
        intermediary enableTexture Lcom/mojang/blaze3d/systems/RenderSystem;enableTexture()V
        named enableTexture Lcom/mojang/blaze3d/systems/RenderSystem;enableTexture()V
      • disableTexture

        public static void disableTexture()
        Mappings:
        Namespace Name Mixin selector
        official disableTexture Lcom/mojang/blaze3d/systems/RenderSystem;disableTexture()V
        intermediary disableTexture Lcom/mojang/blaze3d/systems/RenderSystem;disableTexture()V
        named disableTexture Lcom/mojang/blaze3d/systems/RenderSystem;disableTexture()V
      • texParameter

        public static void texParameter​(int target,
                                        int pname,
                                        int param)
        Mappings:
        Namespace Name Mixin selector
        official texParameter Lcom/mojang/blaze3d/systems/RenderSystem;texParameter(III)V
        intermediary texParameter Lcom/mojang/blaze3d/systems/RenderSystem;texParameter(III)V
        named texParameter Lcom/mojang/blaze3d/systems/RenderSystem;texParameter(III)V
      • deleteTexture

        public static void deleteTexture​(int texture)
        Mappings:
        Namespace Name Mixin selector
        official deleteTexture Lcom/mojang/blaze3d/systems/RenderSystem;deleteTexture(I)V
        intermediary deleteTexture Lcom/mojang/blaze3d/systems/RenderSystem;deleteTexture(I)V
        named deleteTexture Lcom/mojang/blaze3d/systems/RenderSystem;deleteTexture(I)V
      • bindTextureForSetup

        public static void bindTextureForSetup​(int int2)
        Mappings:
        Namespace Name Mixin selector
        official bindTextureForSetup Lcom/mojang/blaze3d/systems/RenderSystem;bindTextureForSetup(I)V
        intermediary bindTextureForSetup Lcom/mojang/blaze3d/systems/RenderSystem;bindTextureForSetup(I)V
        named bindTextureForSetup Lcom/mojang/blaze3d/systems/RenderSystem;bindTextureForSetup(I)V
      • bindTexture

        public static void bindTexture​(int texture)
        Mappings:
        Namespace Name Mixin selector
        official bindTexture Lcom/mojang/blaze3d/systems/RenderSystem;bindTexture(I)V
        intermediary bindTexture Lcom/mojang/blaze3d/systems/RenderSystem;bindTexture(I)V
        named bindTexture Lcom/mojang/blaze3d/systems/RenderSystem;bindTexture(I)V
      • viewport

        public static void viewport​(int x,
                                    int y,
                                    int width,
                                    int height)
        Mappings:
        Namespace Name Mixin selector
        official viewport Lcom/mojang/blaze3d/systems/RenderSystem;viewport(IIII)V
        intermediary viewport Lcom/mojang/blaze3d/systems/RenderSystem;viewport(IIII)V
        named viewport Lcom/mojang/blaze3d/systems/RenderSystem;viewport(IIII)V
      • colorMask

        public static void colorMask​(boolean red,
                                     boolean green,
                                     boolean blue,
                                     boolean alpha)
        Mappings:
        Namespace Name Mixin selector
        official colorMask Lcom/mojang/blaze3d/systems/RenderSystem;colorMask(ZZZZ)V
        intermediary colorMask Lcom/mojang/blaze3d/systems/RenderSystem;colorMask(ZZZZ)V
        named colorMask Lcom/mojang/blaze3d/systems/RenderSystem;colorMask(ZZZZ)V
      • stencilFunc

        public static void stencilFunc​(int func,
                                       int ref,
                                       int mask)
        Mappings:
        Namespace Name Mixin selector
        official stencilFunc Lcom/mojang/blaze3d/systems/RenderSystem;stencilFunc(III)V
        intermediary stencilFunc Lcom/mojang/blaze3d/systems/RenderSystem;stencilFunc(III)V
        named stencilFunc Lcom/mojang/blaze3d/systems/RenderSystem;stencilFunc(III)V
      • stencilMask

        public static void stencilMask​(int int2)
        Mappings:
        Namespace Name Mixin selector
        official stencilMask Lcom/mojang/blaze3d/systems/RenderSystem;stencilMask(I)V
        intermediary stencilMask Lcom/mojang/blaze3d/systems/RenderSystem;stencilMask(I)V
        named stencilMask Lcom/mojang/blaze3d/systems/RenderSystem;stencilMask(I)V
      • stencilOp

        public static void stencilOp​(int sfail,
                                     int dpfail,
                                     int dppass)
        Mappings:
        Namespace Name Mixin selector
        official stencilOp Lcom/mojang/blaze3d/systems/RenderSystem;stencilOp(III)V
        intermediary stencilOp Lcom/mojang/blaze3d/systems/RenderSystem;stencilOp(III)V
        named stencilOp Lcom/mojang/blaze3d/systems/RenderSystem;stencilOp(III)V
      • clearDepth

        public static void clearDepth​(double depth)
        Mappings:
        Namespace Name Mixin selector
        official clearDepth Lcom/mojang/blaze3d/systems/RenderSystem;clearDepth(D)V
        intermediary clearDepth Lcom/mojang/blaze3d/systems/RenderSystem;clearDepth(D)V
        named clearDepth Lcom/mojang/blaze3d/systems/RenderSystem;clearDepth(D)V
      • clearColor

        public static void clearColor​(float red,
                                      float green,
                                      float blue,
                                      float alpha)
        Mappings:
        Namespace Name Mixin selector
        official clearColor Lcom/mojang/blaze3d/systems/RenderSystem;clearColor(FFFF)V
        intermediary clearColor Lcom/mojang/blaze3d/systems/RenderSystem;clearColor(FFFF)V
        named clearColor Lcom/mojang/blaze3d/systems/RenderSystem;clearColor(FFFF)V
      • clearStencil

        public static void clearStencil​(int int2)
        Mappings:
        Namespace Name Mixin selector
        official clearStencil Lcom/mojang/blaze3d/systems/RenderSystem;clearStencil(I)V
        intermediary clearStencil Lcom/mojang/blaze3d/systems/RenderSystem;clearStencil(I)V
        named clearStencil Lcom/mojang/blaze3d/systems/RenderSystem;clearStencil(I)V
      • clear

        public static void clear​(int mask,
                                 boolean getError)
        Mappings:
        Namespace Name Mixin selector
        official clear Lcom/mojang/blaze3d/systems/RenderSystem;clear(IZ)V
        intermediary clear Lcom/mojang/blaze3d/systems/RenderSystem;clear(IZ)V
        named clear Lcom/mojang/blaze3d/systems/RenderSystem;clear(IZ)V
      • setShaderFogStart

        public static void setShaderFogStart​(float float2)
        Mappings:
        Namespace Name Mixin selector
        official setShaderFogStart Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogStart(F)V
        intermediary setShaderFogStart Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogStart(F)V
        named setShaderFogStart Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogStart(F)V
      • _setShaderFogStart

        private static void _setShaderFogStart​(float float2)
        Mappings:
        Namespace Name Mixin selector
        official _setShaderFogStart Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogStart(F)V
        intermediary _setShaderFogStart Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogStart(F)V
        named _setShaderFogStart Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogStart(F)V
      • getShaderFogStart

        public static float getShaderFogStart()
        Mappings:
        Namespace Name Mixin selector
        official getShaderFogStart Lcom/mojang/blaze3d/systems/RenderSystem;getShaderFogStart()F
        intermediary getShaderFogStart Lcom/mojang/blaze3d/systems/RenderSystem;getShaderFogStart()F
        named getShaderFogStart Lcom/mojang/blaze3d/systems/RenderSystem;getShaderFogStart()F
      • setShaderFogEnd

        public static void setShaderFogEnd​(float float2)
        Mappings:
        Namespace Name Mixin selector
        official setShaderFogEnd Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogEnd(F)V
        intermediary setShaderFogEnd Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogEnd(F)V
        named setShaderFogEnd Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogEnd(F)V
      • _setShaderFogEnd

        private static void _setShaderFogEnd​(float float2)
        Mappings:
        Namespace Name Mixin selector
        official _setShaderFogEnd Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogEnd(F)V
        intermediary _setShaderFogEnd Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogEnd(F)V
        named _setShaderFogEnd Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogEnd(F)V
      • getShaderFogEnd

        public static float getShaderFogEnd()
        Mappings:
        Namespace Name Mixin selector
        official getShaderFogEnd Lcom/mojang/blaze3d/systems/RenderSystem;getShaderFogEnd()F
        intermediary getShaderFogEnd Lcom/mojang/blaze3d/systems/RenderSystem;getShaderFogEnd()F
        named getShaderFogEnd Lcom/mojang/blaze3d/systems/RenderSystem;getShaderFogEnd()F
      • setShaderFogColor

        public static void setShaderFogColor​(float float2,
                                             float float3,
                                             float float4,
                                             float float5)
        Mappings:
        Namespace Name Mixin selector
        official setShaderFogColor Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogColor(FFFF)V
        intermediary setShaderFogColor Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogColor(FFFF)V
        named setShaderFogColor Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogColor(FFFF)V
      • setShaderFogColor

        public static void setShaderFogColor​(float float2,
                                             float float3,
                                             float float4)
        Mappings:
        Namespace Name Mixin selector
        official setShaderFogColor Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogColor(FFF)V
        intermediary setShaderFogColor Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogColor(FFF)V
        named setShaderFogColor Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogColor(FFF)V
      • _setShaderFogColor

        private static void _setShaderFogColor​(float float2,
                                               float float3,
                                               float float4,
                                               float float5)
        Mappings:
        Namespace Name Mixin selector
        official _setShaderFogColor Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogColor(FFFF)V
        intermediary _setShaderFogColor Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogColor(FFFF)V
        named _setShaderFogColor Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogColor(FFFF)V
      • getShaderFogColor

        public static float[] getShaderFogColor()
        Mappings:
        Namespace Name Mixin selector
        official getShaderFogColor Lcom/mojang/blaze3d/systems/RenderSystem;getShaderFogColor()[F
        intermediary getShaderFogColor Lcom/mojang/blaze3d/systems/RenderSystem;getShaderFogColor()[F
        named getShaderFogColor Lcom/mojang/blaze3d/systems/RenderSystem;getShaderFogColor()[F
      • setShaderLights

        public static void setShaderLights​(Vec3f vec3f,
                                           Vec3f vec3f2)
        Mappings:
        Namespace Name Mixin selector
        official setShaderLights Lcom/mojang/blaze3d/systems/RenderSystem;setShaderLights(Lk;Lk;)V
        intermediary setShaderLights Lcom/mojang/blaze3d/systems/RenderSystem;setShaderLights(Lnet/minecraft/class_1160;Lnet/minecraft/class_1160;)V
        named setShaderLights Lcom/mojang/blaze3d/systems/RenderSystem;setShaderLights(Lnet/minecraft/util/math/Vec3f;Lnet/minecraft/util/math/Vec3f;)V
      • _setShaderLights

        public static void _setShaderLights​(Vec3f vec3f,
                                            Vec3f vec3f2)
        Mappings:
        Namespace Name Mixin selector
        official _setShaderLights Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderLights(Lk;Lk;)V
        intermediary _setShaderLights Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderLights(Lnet/minecraft/class_1160;Lnet/minecraft/class_1160;)V
        named _setShaderLights Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderLights(Lnet/minecraft/util/math/Vec3f;Lnet/minecraft/util/math/Vec3f;)V
      • setupShaderLights

        public static void setupShaderLights​(Shader shader)
        Mappings:
        Namespace Name Mixin selector
        official setupShaderLights Lcom/mojang/blaze3d/systems/RenderSystem;setupShaderLights(Leml;)V
        intermediary setupShaderLights Lcom/mojang/blaze3d/systems/RenderSystem;setupShaderLights(Lnet/minecraft/class_5944;)V
        named setupShaderLights Lcom/mojang/blaze3d/systems/RenderSystem;setupShaderLights(Lnet/minecraft/client/render/Shader;)V
      • setShaderColor

        public static void setShaderColor​(float float2,
                                          float float3,
                                          float float4,
                                          float float5)
        Mappings:
        Namespace Name Mixin selector
        official setShaderColor Lcom/mojang/blaze3d/systems/RenderSystem;setShaderColor(FFFF)V
        intermediary setShaderColor Lcom/mojang/blaze3d/systems/RenderSystem;setShaderColor(FFFF)V
        named setShaderColor Lcom/mojang/blaze3d/systems/RenderSystem;setShaderColor(FFFF)V
      • _setShaderColor

        private static void _setShaderColor​(float float2,
                                            float float3,
                                            float float4,
                                            float float5)
        Mappings:
        Namespace Name Mixin selector
        official _setShaderColor Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderColor(FFFF)V
        intermediary _setShaderColor Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderColor(FFFF)V
        named _setShaderColor Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderColor(FFFF)V
      • getShaderColor

        public static float[] getShaderColor()
        Mappings:
        Namespace Name Mixin selector
        official getShaderColor Lcom/mojang/blaze3d/systems/RenderSystem;getShaderColor()[F
        intermediary getShaderColor Lcom/mojang/blaze3d/systems/RenderSystem;getShaderColor()[F
        named getShaderColor Lcom/mojang/blaze3d/systems/RenderSystem;getShaderColor()[F
      • drawElements

        public static void drawElements​(int mode,
                                        int first,
                                        int count)
        Mappings:
        Namespace Name Mixin selector
        official drawElements Lcom/mojang/blaze3d/systems/RenderSystem;drawElements(III)V
        intermediary drawElements Lcom/mojang/blaze3d/systems/RenderSystem;drawElements(III)V
        named drawElements Lcom/mojang/blaze3d/systems/RenderSystem;drawElements(III)V
      • lineWidth

        public static void lineWidth​(float width)
        Mappings:
        Namespace Name Mixin selector
        official lineWidth Lcom/mojang/blaze3d/systems/RenderSystem;lineWidth(F)V
        intermediary lineWidth Lcom/mojang/blaze3d/systems/RenderSystem;lineWidth(F)V
        named lineWidth Lcom/mojang/blaze3d/systems/RenderSystem;lineWidth(F)V
      • getShaderLineWidth

        public static float getShaderLineWidth()
        Mappings:
        Namespace Name Mixin selector
        official getShaderLineWidth Lcom/mojang/blaze3d/systems/RenderSystem;getShaderLineWidth()F
        intermediary getShaderLineWidth Lcom/mojang/blaze3d/systems/RenderSystem;getShaderLineWidth()F
        named getShaderLineWidth Lcom/mojang/blaze3d/systems/RenderSystem;getShaderLineWidth()F
      • pixelStore

        public static void pixelStore​(int pname,
                                      int param)
        Mappings:
        Namespace Name Mixin selector
        official pixelStore Lcom/mojang/blaze3d/systems/RenderSystem;pixelStore(II)V
        intermediary pixelStore Lcom/mojang/blaze3d/systems/RenderSystem;pixelStore(II)V
        named pixelStore Lcom/mojang/blaze3d/systems/RenderSystem;pixelStore(II)V
      • readPixels

        public static void readPixels​(int x,
                                      int y,
                                      int width,
                                      int height,
                                      int format,
                                      int type,
                                      ByteBuffer pixels)
        Mappings:
        Namespace Name Mixin selector
        official readPixels Lcom/mojang/blaze3d/systems/RenderSystem;readPixels(IIIIIILjava/nio/ByteBuffer;)V
        intermediary readPixels Lcom/mojang/blaze3d/systems/RenderSystem;readPixels(IIIIIILjava/nio/ByteBuffer;)V
        named readPixels Lcom/mojang/blaze3d/systems/RenderSystem;readPixels(IIIIIILjava/nio/ByteBuffer;)V
      • getString

        public static void getString​(int name,
                                     Consumer<String> consumer)
        Mappings:
        Namespace Name Mixin selector
        official getString Lcom/mojang/blaze3d/systems/RenderSystem;getString(ILjava/util/function/Consumer;)V
        intermediary getString Lcom/mojang/blaze3d/systems/RenderSystem;getString(ILjava/util/function/Consumer;)V
        named getString Lcom/mojang/blaze3d/systems/RenderSystem;getString(ILjava/util/function/Consumer;)V
      • getBackendDescription

        public static String getBackendDescription()
        Mappings:
        Namespace Name Mixin selector
        official getBackendDescription Lcom/mojang/blaze3d/systems/RenderSystem;getBackendDescription()Ljava/lang/String;
        intermediary getBackendDescription Lcom/mojang/blaze3d/systems/RenderSystem;getBackendDescription()Ljava/lang/String;
        named getBackendDescription Lcom/mojang/blaze3d/systems/RenderSystem;getBackendDescription()Ljava/lang/String;
      • getApiDescription

        public static String getApiDescription()
        Mappings:
        Namespace Name Mixin selector
        official getApiDescription Lcom/mojang/blaze3d/systems/RenderSystem;getApiDescription()Ljava/lang/String;
        intermediary getApiDescription Lcom/mojang/blaze3d/systems/RenderSystem;getApiDescription()Ljava/lang/String;
        named getApiDescription Lcom/mojang/blaze3d/systems/RenderSystem;getApiDescription()Ljava/lang/String;
      • initBackendSystem

        public static LongSupplier initBackendSystem()
        Mappings:
        Namespace Name Mixin selector
        official initBackendSystem Lcom/mojang/blaze3d/systems/RenderSystem;initBackendSystem()Ljava/util/function/LongSupplier;
        intermediary initBackendSystem Lcom/mojang/blaze3d/systems/RenderSystem;initBackendSystem()Ljava/util/function/LongSupplier;
        named initBackendSystem Lcom/mojang/blaze3d/systems/RenderSystem;initBackendSystem()Ljava/util/function/LongSupplier;
      • initRenderer

        public static void initRenderer​(int debugVerbosity,
                                        boolean debugSync)
        Mappings:
        Namespace Name Mixin selector
        official initRenderer Lcom/mojang/blaze3d/systems/RenderSystem;initRenderer(IZ)V
        intermediary initRenderer Lcom/mojang/blaze3d/systems/RenderSystem;initRenderer(IZ)V
        named initRenderer Lcom/mojang/blaze3d/systems/RenderSystem;initRenderer(IZ)V
      • setErrorCallback

        public static void setErrorCallback​(GLFWErrorCallbackI callback)
        Mappings:
        Namespace Name Mixin selector
        official setErrorCallback Lcom/mojang/blaze3d/systems/RenderSystem;setErrorCallback(Lorg/lwjgl/glfw/GLFWErrorCallbackI;)V
        intermediary setErrorCallback Lcom/mojang/blaze3d/systems/RenderSystem;setErrorCallback(Lorg/lwjgl/glfw/GLFWErrorCallbackI;)V
        named setErrorCallback Lcom/mojang/blaze3d/systems/RenderSystem;setErrorCallback(Lorg/lwjgl/glfw/GLFWErrorCallbackI;)V
      • renderCrosshair

        public static void renderCrosshair​(int size)
        Mappings:
        Namespace Name Mixin selector
        official renderCrosshair Lcom/mojang/blaze3d/systems/RenderSystem;renderCrosshair(I)V
        intermediary renderCrosshair Lcom/mojang/blaze3d/systems/RenderSystem;renderCrosshair(I)V
        named renderCrosshair Lcom/mojang/blaze3d/systems/RenderSystem;renderCrosshair(I)V
      • getCapsString

        public static String getCapsString()
        Mappings:
        Namespace Name Mixin selector
        official getCapsString Lcom/mojang/blaze3d/systems/RenderSystem;getCapsString()Ljava/lang/String;
        intermediary getCapsString Lcom/mojang/blaze3d/systems/RenderSystem;getCapsString()Ljava/lang/String;
        named getCapsString Lcom/mojang/blaze3d/systems/RenderSystem;getCapsString()Ljava/lang/String;
      • setupDefaultState

        public static void setupDefaultState​(int x,
                                             int y,
                                             int width,
                                             int height)
        Mappings:
        Namespace Name Mixin selector
        official setupDefaultState Lcom/mojang/blaze3d/systems/RenderSystem;setupDefaultState(IIII)V
        intermediary setupDefaultState Lcom/mojang/blaze3d/systems/RenderSystem;setupDefaultState(IIII)V
        named setupDefaultState Lcom/mojang/blaze3d/systems/RenderSystem;setupDefaultState(IIII)V
      • maxSupportedTextureSize

        public static int maxSupportedTextureSize()
        Mappings:
        Namespace Name Mixin selector
        official maxSupportedTextureSize Lcom/mojang/blaze3d/systems/RenderSystem;maxSupportedTextureSize()I
        intermediary maxSupportedTextureSize Lcom/mojang/blaze3d/systems/RenderSystem;maxSupportedTextureSize()I
        named maxSupportedTextureSize Lcom/mojang/blaze3d/systems/RenderSystem;maxSupportedTextureSize()I
      • glBindBuffer

        public static void glBindBuffer​(int int2,
                                        IntSupplier intSupplier)
        Mappings:
        Namespace Name Mixin selector
        official glBindBuffer Lcom/mojang/blaze3d/systems/RenderSystem;glBindBuffer(ILjava/util/function/IntSupplier;)V
        intermediary glBindBuffer Lcom/mojang/blaze3d/systems/RenderSystem;glBindBuffer(ILjava/util/function/IntSupplier;)V
        named glBindBuffer Lcom/mojang/blaze3d/systems/RenderSystem;glBindBuffer(ILjava/util/function/IntSupplier;)V
      • glBindVertexArray

        public static void glBindVertexArray​(Supplier<Integer> supplier)
        Mappings:
        Namespace Name Mixin selector
        official glBindVertexArray Lcom/mojang/blaze3d/systems/RenderSystem;glBindVertexArray(Ljava/util/function/Supplier;)V
        intermediary glBindVertexArray Lcom/mojang/blaze3d/systems/RenderSystem;glBindVertexArray(Ljava/util/function/Supplier;)V
        named glBindVertexArray Lcom/mojang/blaze3d/systems/RenderSystem;glBindVertexArray(Ljava/util/function/Supplier;)V
      • glBufferData

        public static void glBufferData​(int target,
                                        ByteBuffer data,
                                        int usage)
        Mappings:
        Namespace Name Mixin selector
        official glBufferData Lcom/mojang/blaze3d/systems/RenderSystem;glBufferData(ILjava/nio/ByteBuffer;I)V
        intermediary glBufferData Lcom/mojang/blaze3d/systems/RenderSystem;glBufferData(ILjava/nio/ByteBuffer;I)V
        named glBufferData Lcom/mojang/blaze3d/systems/RenderSystem;glBufferData(ILjava/nio/ByteBuffer;I)V
      • glDeleteBuffers

        public static void glDeleteBuffers​(int buffer)
        Mappings:
        Namespace Name Mixin selector
        official glDeleteBuffers Lcom/mojang/blaze3d/systems/RenderSystem;glDeleteBuffers(I)V
        intermediary glDeleteBuffers Lcom/mojang/blaze3d/systems/RenderSystem;glDeleteBuffers(I)V
        named glDeleteBuffers Lcom/mojang/blaze3d/systems/RenderSystem;glDeleteBuffers(I)V
      • glDeleteVertexArrays

        public static void glDeleteVertexArrays​(int int2)
        Mappings:
        Namespace Name Mixin selector
        official glDeleteVertexArrays Lcom/mojang/blaze3d/systems/RenderSystem;glDeleteVertexArrays(I)V
        intermediary glDeleteVertexArrays Lcom/mojang/blaze3d/systems/RenderSystem;glDeleteVertexArrays(I)V
        named glDeleteVertexArrays Lcom/mojang/blaze3d/systems/RenderSystem;glDeleteVertexArrays(I)V
      • glUniform1i

        public static void glUniform1i​(int location,
                                       int value)
        Mappings:
        Namespace Name Mixin selector
        official glUniform1i Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1i(II)V
        intermediary glUniform1i Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1i(II)V
        named glUniform1i Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1i(II)V
      • glUniform1

        public static void glUniform1​(int location,
                                      IntBuffer value)
        Mappings:
        Namespace Name Mixin selector
        official glUniform1 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/IntBuffer;)V
        intermediary glUniform1 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/IntBuffer;)V
        named glUniform1 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/IntBuffer;)V
      • glUniform2

        public static void glUniform2​(int location,
                                      IntBuffer value)
        Mappings:
        Namespace Name Mixin selector
        official glUniform2 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform2(ILjava/nio/IntBuffer;)V
        intermediary glUniform2 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform2(ILjava/nio/IntBuffer;)V
        named glUniform2 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform2(ILjava/nio/IntBuffer;)V
      • glUniform3

        public static void glUniform3​(int location,
                                      IntBuffer value)
        Mappings:
        Namespace Name Mixin selector
        official glUniform3 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/IntBuffer;)V
        intermediary glUniform3 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/IntBuffer;)V
        named glUniform3 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/IntBuffer;)V
      • glUniform4

        public static void glUniform4​(int location,
                                      IntBuffer value)
        Mappings:
        Namespace Name Mixin selector
        official glUniform4 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform4(ILjava/nio/IntBuffer;)V
        intermediary glUniform4 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform4(ILjava/nio/IntBuffer;)V
        named glUniform4 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform4(ILjava/nio/IntBuffer;)V
      • glUniform1

        public static void glUniform1​(int location,
                                      FloatBuffer value)
        Mappings:
        Namespace Name Mixin selector
        official glUniform1 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/FloatBuffer;)V
        intermediary glUniform1 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/FloatBuffer;)V
        named glUniform1 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/FloatBuffer;)V
      • glUniform2

        public static void glUniform2​(int location,
                                      FloatBuffer value)
        Mappings:
        Namespace Name Mixin selector
        official glUniform2 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform2(ILjava/nio/FloatBuffer;)V
        intermediary glUniform2 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform2(ILjava/nio/FloatBuffer;)V
        named glUniform2 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform2(ILjava/nio/FloatBuffer;)V
      • glUniform3

        public static void glUniform3​(int location,
                                      FloatBuffer value)
        Mappings:
        Namespace Name Mixin selector
        official glUniform3 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/FloatBuffer;)V
        intermediary glUniform3 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/FloatBuffer;)V
        named glUniform3 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/FloatBuffer;)V
      • glUniform4

        public static void glUniform4​(int location,
                                      FloatBuffer value)
        Mappings:
        Namespace Name Mixin selector
        official glUniform4 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform4(ILjava/nio/FloatBuffer;)V
        intermediary glUniform4 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform4(ILjava/nio/FloatBuffer;)V
        named glUniform4 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform4(ILjava/nio/FloatBuffer;)V
      • glUniformMatrix2

        public static void glUniformMatrix2​(int location,
                                            boolean transpose,
                                            FloatBuffer value)
        Mappings:
        Namespace Name Mixin selector
        official glUniformMatrix2 Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix2(IZLjava/nio/FloatBuffer;)V
        intermediary glUniformMatrix2 Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix2(IZLjava/nio/FloatBuffer;)V
        named glUniformMatrix2 Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix2(IZLjava/nio/FloatBuffer;)V
      • glUniformMatrix3

        public static void glUniformMatrix3​(int location,
                                            boolean transpose,
                                            FloatBuffer value)
        Mappings:
        Namespace Name Mixin selector
        official glUniformMatrix3 Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix3(IZLjava/nio/FloatBuffer;)V
        intermediary glUniformMatrix3 Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix3(IZLjava/nio/FloatBuffer;)V
        named glUniformMatrix3 Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix3(IZLjava/nio/FloatBuffer;)V
      • glUniformMatrix4

        public static void glUniformMatrix4​(int location,
                                            boolean transpose,
                                            FloatBuffer value)
        Mappings:
        Namespace Name Mixin selector
        official glUniformMatrix4 Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix4(IZLjava/nio/FloatBuffer;)V
        intermediary glUniformMatrix4 Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix4(IZLjava/nio/FloatBuffer;)V
        named glUniformMatrix4 Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix4(IZLjava/nio/FloatBuffer;)V
      • setupOverlayColor

        public static void setupOverlayColor​(IntSupplier texture,
                                             int size)
        Mappings:
        Namespace Name Mixin selector
        official setupOverlayColor Lcom/mojang/blaze3d/systems/RenderSystem;setupOverlayColor(Ljava/util/function/IntSupplier;I)V
        intermediary setupOverlayColor Lcom/mojang/blaze3d/systems/RenderSystem;setupOverlayColor(Ljava/util/function/IntSupplier;I)V
        named setupOverlayColor Lcom/mojang/blaze3d/systems/RenderSystem;setupOverlayColor(Ljava/util/function/IntSupplier;I)V
      • teardownOverlayColor

        public static void teardownOverlayColor()
        Mappings:
        Namespace Name Mixin selector
        official teardownOverlayColor Lcom/mojang/blaze3d/systems/RenderSystem;teardownOverlayColor()V
        intermediary teardownOverlayColor Lcom/mojang/blaze3d/systems/RenderSystem;teardownOverlayColor()V
        named teardownOverlayColor Lcom/mojang/blaze3d/systems/RenderSystem;teardownOverlayColor()V
      • setupLevelDiffuseLighting

        public static void setupLevelDiffuseLighting​(Vec3f vec3f,
                                                     Vec3f vec3f2,
                                                     Matrix4f matrix4f)
        Mappings:
        Namespace Name Mixin selector
        official setupLevelDiffuseLighting Lcom/mojang/blaze3d/systems/RenderSystem;setupLevelDiffuseLighting(Lk;Lk;Ld;)V
        intermediary setupLevelDiffuseLighting Lcom/mojang/blaze3d/systems/RenderSystem;setupLevelDiffuseLighting(Lnet/minecraft/class_1160;Lnet/minecraft/class_1160;Lnet/minecraft/class_1159;)V
        named setupLevelDiffuseLighting Lcom/mojang/blaze3d/systems/RenderSystem;setupLevelDiffuseLighting(Lnet/minecraft/util/math/Vec3f;Lnet/minecraft/util/math/Vec3f;Lnet/minecraft/util/math/Matrix4f;)V
      • setupGuiFlatDiffuseLighting

        public static void setupGuiFlatDiffuseLighting​(Vec3f vec3f,
                                                       Vec3f vec3f2)
        Mappings:
        Namespace Name Mixin selector
        official setupGuiFlatDiffuseLighting Lcom/mojang/blaze3d/systems/RenderSystem;setupGuiFlatDiffuseLighting(Lk;Lk;)V
        intermediary setupGuiFlatDiffuseLighting Lcom/mojang/blaze3d/systems/RenderSystem;setupGuiFlatDiffuseLighting(Lnet/minecraft/class_1160;Lnet/minecraft/class_1160;)V
        named setupGuiFlatDiffuseLighting Lcom/mojang/blaze3d/systems/RenderSystem;setupGuiFlatDiffuseLighting(Lnet/minecraft/util/math/Vec3f;Lnet/minecraft/util/math/Vec3f;)V
      • setupGui3DDiffuseLighting

        public static void setupGui3DDiffuseLighting​(Vec3f vec3f,
                                                     Vec3f vec3f2)
        Mappings:
        Namespace Name Mixin selector
        official setupGui3DDiffuseLighting Lcom/mojang/blaze3d/systems/RenderSystem;setupGui3DDiffuseLighting(Lk;Lk;)V
        intermediary setupGui3DDiffuseLighting Lcom/mojang/blaze3d/systems/RenderSystem;setupGui3DDiffuseLighting(Lnet/minecraft/class_1160;Lnet/minecraft/class_1160;)V
        named setupGui3DDiffuseLighting Lcom/mojang/blaze3d/systems/RenderSystem;setupGui3DDiffuseLighting(Lnet/minecraft/util/math/Vec3f;Lnet/minecraft/util/math/Vec3f;)V
      • beginInitialization

        public static void beginInitialization()
        Mappings:
        Namespace Name Mixin selector
        official beginInitialization Lcom/mojang/blaze3d/systems/RenderSystem;beginInitialization()V
        intermediary beginInitialization Lcom/mojang/blaze3d/systems/RenderSystem;beginInitialization()V
        named beginInitialization Lcom/mojang/blaze3d/systems/RenderSystem;beginInitialization()V
      • finishInitialization

        public static void finishInitialization()
        Mappings:
        Namespace Name Mixin selector
        official finishInitialization Lcom/mojang/blaze3d/systems/RenderSystem;finishInitialization()V
        intermediary finishInitialization Lcom/mojang/blaze3d/systems/RenderSystem;finishInitialization()V
        named finishInitialization Lcom/mojang/blaze3d/systems/RenderSystem;finishInitialization()V
      • glGenBuffers

        public static void glGenBuffers​(Consumer<Integer> consumer)
        Mappings:
        Namespace Name Mixin selector
        official glGenBuffers Lcom/mojang/blaze3d/systems/RenderSystem;glGenBuffers(Ljava/util/function/Consumer;)V
        intermediary glGenBuffers Lcom/mojang/blaze3d/systems/RenderSystem;glGenBuffers(Ljava/util/function/Consumer;)V
        named glGenBuffers Lcom/mojang/blaze3d/systems/RenderSystem;glGenBuffers(Ljava/util/function/Consumer;)V
      • glGenVertexArrays

        public static void glGenVertexArrays​(Consumer<Integer> consumer)
        Mappings:
        Namespace Name Mixin selector
        official glGenVertexArrays Lcom/mojang/blaze3d/systems/RenderSystem;glGenVertexArrays(Ljava/util/function/Consumer;)V
        intermediary glGenVertexArrays Lcom/mojang/blaze3d/systems/RenderSystem;glGenVertexArrays(Ljava/util/function/Consumer;)V
        named glGenVertexArrays Lcom/mojang/blaze3d/systems/RenderSystem;glGenVertexArrays(Ljava/util/function/Consumer;)V
      • renderThreadTesselator

        public static Tessellator renderThreadTesselator()
        Mappings:
        Namespace Name Mixin selector
        official renderThreadTesselator Lcom/mojang/blaze3d/systems/RenderSystem;renderThreadTesselator()Ldpk;
        intermediary renderThreadTesselator Lcom/mojang/blaze3d/systems/RenderSystem;renderThreadTesselator()Lnet/minecraft/class_289;
        named renderThreadTesselator Lcom/mojang/blaze3d/systems/RenderSystem;renderThreadTesselator()Lnet/minecraft/client/render/Tessellator;
      • defaultBlendFunc

        public static void defaultBlendFunc()
        Mappings:
        Namespace Name Mixin selector
        official defaultBlendFunc Lcom/mojang/blaze3d/systems/RenderSystem;defaultBlendFunc()V
        intermediary defaultBlendFunc Lcom/mojang/blaze3d/systems/RenderSystem;defaultBlendFunc()V
        named defaultBlendFunc Lcom/mojang/blaze3d/systems/RenderSystem;defaultBlendFunc()V
      • runAsFancy

        @Deprecated
        public static void runAsFancy​(Runnable runnable)
        已过时。
        Mappings:
        Namespace Name Mixin selector
        official runAsFancy Lcom/mojang/blaze3d/systems/RenderSystem;runAsFancy(Ljava/lang/Runnable;)V
        intermediary runAsFancy Lcom/mojang/blaze3d/systems/RenderSystem;runAsFancy(Ljava/lang/Runnable;)V
        named runAsFancy Lcom/mojang/blaze3d/systems/RenderSystem;runAsFancy(Ljava/lang/Runnable;)V
      • setShader

        public static void setShader​(Supplier<Shader> supplier)
        Mappings:
        Namespace Name Mixin selector
        official setShader Lcom/mojang/blaze3d/systems/RenderSystem;setShader(Ljava/util/function/Supplier;)V
        intermediary setShader Lcom/mojang/blaze3d/systems/RenderSystem;setShader(Ljava/util/function/Supplier;)V
        named setShader Lcom/mojang/blaze3d/systems/RenderSystem;setShader(Ljava/util/function/Supplier;)V
      • getShader

        @Nullable
        public static @Nullable Shader getShader()
        Mappings:
        Namespace Name Mixin selector
        official getShader Lcom/mojang/blaze3d/systems/RenderSystem;getShader()Leml;
        intermediary getShader Lcom/mojang/blaze3d/systems/RenderSystem;getShader()Lnet/minecraft/class_5944;
        named getShader Lcom/mojang/blaze3d/systems/RenderSystem;getShader()Lnet/minecraft/client/render/Shader;
      • getTextureId

        public static int getTextureId​(int int2)
        Mappings:
        Namespace Name Mixin selector
        official getTextureId Lcom/mojang/blaze3d/systems/RenderSystem;getTextureId(I)I
        intermediary getTextureId Lcom/mojang/blaze3d/systems/RenderSystem;getTextureId(I)I
        named getTextureId Lcom/mojang/blaze3d/systems/RenderSystem;getTextureId(I)I
      • setShaderTexture

        public static void setShaderTexture​(int int2,
                                            Identifier identifier)
        Mappings:
        Namespace Name Mixin selector
        official setShaderTexture Lcom/mojang/blaze3d/systems/RenderSystem;setShaderTexture(ILwp;)V
        intermediary setShaderTexture Lcom/mojang/blaze3d/systems/RenderSystem;setShaderTexture(ILnet/minecraft/class_2960;)V
        named setShaderTexture Lcom/mojang/blaze3d/systems/RenderSystem;setShaderTexture(ILnet/minecraft/util/Identifier;)V
      • _setShaderTexture

        public static void _setShaderTexture​(int int2,
                                             Identifier identifier)
        Mappings:
        Namespace Name Mixin selector
        official _setShaderTexture Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderTexture(ILwp;)V
        intermediary _setShaderTexture Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderTexture(ILnet/minecraft/class_2960;)V
        named _setShaderTexture Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderTexture(ILnet/minecraft/util/Identifier;)V
      • setShaderTexture

        public static void setShaderTexture​(int int2,
                                            int int3)
        Mappings:
        Namespace Name Mixin selector
        official setShaderTexture Lcom/mojang/blaze3d/systems/RenderSystem;setShaderTexture(II)V
        intermediary setShaderTexture Lcom/mojang/blaze3d/systems/RenderSystem;setShaderTexture(II)V
        named setShaderTexture Lcom/mojang/blaze3d/systems/RenderSystem;setShaderTexture(II)V
      • _setShaderTexture

        public static void _setShaderTexture​(int int2,
                                             int int3)
        Mappings:
        Namespace Name Mixin selector
        official _setShaderTexture Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderTexture(II)V
        intermediary _setShaderTexture Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderTexture(II)V
        named _setShaderTexture Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderTexture(II)V
      • getShaderTexture

        public static int getShaderTexture​(int int2)
        Mappings:
        Namespace Name Mixin selector
        official getShaderTexture Lcom/mojang/blaze3d/systems/RenderSystem;getShaderTexture(I)I
        intermediary getShaderTexture Lcom/mojang/blaze3d/systems/RenderSystem;getShaderTexture(I)I
        named getShaderTexture Lcom/mojang/blaze3d/systems/RenderSystem;getShaderTexture(I)I
      • setProjectionMatrix

        public static void setProjectionMatrix​(Matrix4f matrix4f)
        Mappings:
        Namespace Name Mixin selector
        official setProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;setProjectionMatrix(Ld;)V
        intermediary setProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;setProjectionMatrix(Lnet/minecraft/class_1159;)V
        named setProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;setProjectionMatrix(Lnet/minecraft/util/math/Matrix4f;)V
      • setTextureMatrix

        public static void setTextureMatrix​(Matrix4f matrix4f)
        Mappings:
        Namespace Name Mixin selector
        official setTextureMatrix Lcom/mojang/blaze3d/systems/RenderSystem;setTextureMatrix(Ld;)V
        intermediary setTextureMatrix Lcom/mojang/blaze3d/systems/RenderSystem;setTextureMatrix(Lnet/minecraft/class_1159;)V
        named setTextureMatrix Lcom/mojang/blaze3d/systems/RenderSystem;setTextureMatrix(Lnet/minecraft/util/math/Matrix4f;)V
      • resetTextureMatrix

        public static void resetTextureMatrix()
        Mappings:
        Namespace Name Mixin selector
        official resetTextureMatrix Lcom/mojang/blaze3d/systems/RenderSystem;resetTextureMatrix()V
        intermediary resetTextureMatrix Lcom/mojang/blaze3d/systems/RenderSystem;resetTextureMatrix()V
        named resetTextureMatrix Lcom/mojang/blaze3d/systems/RenderSystem;resetTextureMatrix()V
      • applyModelViewMatrix

        public static void applyModelViewMatrix()
        Mappings:
        Namespace Name Mixin selector
        official applyModelViewMatrix Lcom/mojang/blaze3d/systems/RenderSystem;applyModelViewMatrix()V
        intermediary applyModelViewMatrix Lcom/mojang/blaze3d/systems/RenderSystem;applyModelViewMatrix()V
        named applyModelViewMatrix Lcom/mojang/blaze3d/systems/RenderSystem;applyModelViewMatrix()V
      • backupProjectionMatrix

        public static void backupProjectionMatrix()
        Mappings:
        Namespace Name Mixin selector
        official backupProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;backupProjectionMatrix()V
        intermediary backupProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;backupProjectionMatrix()V
        named backupProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;backupProjectionMatrix()V
      • _backupProjectionMatrix

        private static void _backupProjectionMatrix()
        Mappings:
        Namespace Name Mixin selector
        official _backupProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;_backupProjectionMatrix()V
        intermediary _backupProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;_backupProjectionMatrix()V
        named _backupProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;_backupProjectionMatrix()V
      • restoreProjectionMatrix

        public static void restoreProjectionMatrix()
        Mappings:
        Namespace Name Mixin selector
        official restoreProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;restoreProjectionMatrix()V
        intermediary restoreProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;restoreProjectionMatrix()V
        named restoreProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;restoreProjectionMatrix()V
      • _restoreProjectionMatrix

        private static void _restoreProjectionMatrix()
        Mappings:
        Namespace Name Mixin selector
        official _restoreProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;_restoreProjectionMatrix()V
        intermediary _restoreProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;_restoreProjectionMatrix()V
        named _restoreProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;_restoreProjectionMatrix()V
      • getProjectionMatrix

        public static Matrix4f getProjectionMatrix()
        Mappings:
        Namespace Name Mixin selector
        official getProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;getProjectionMatrix()Ld;
        intermediary getProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;getProjectionMatrix()Lnet/minecraft/class_1159;
        named getProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;getProjectionMatrix()Lnet/minecraft/util/math/Matrix4f;
      • getModelViewMatrix

        public static Matrix4f getModelViewMatrix()
        Mappings:
        Namespace Name Mixin selector
        official getModelViewMatrix Lcom/mojang/blaze3d/systems/RenderSystem;getModelViewMatrix()Ld;
        intermediary getModelViewMatrix Lcom/mojang/blaze3d/systems/RenderSystem;getModelViewMatrix()Lnet/minecraft/class_1159;
        named getModelViewMatrix Lcom/mojang/blaze3d/systems/RenderSystem;getModelViewMatrix()Lnet/minecraft/util/math/Matrix4f;
      • getModelViewStack

        public static MatrixStack getModelViewStack()
        Mappings:
        Namespace Name Mixin selector
        official getModelViewStack Lcom/mojang/blaze3d/systems/RenderSystem;getModelViewStack()Ldpi;
        intermediary getModelViewStack Lcom/mojang/blaze3d/systems/RenderSystem;getModelViewStack()Lnet/minecraft/class_4587;
        named getModelViewStack Lcom/mojang/blaze3d/systems/RenderSystem;getModelViewStack()Lnet/minecraft/client/util/math/MatrixStack;
      • getTextureMatrix

        public static Matrix4f getTextureMatrix()
        Mappings:
        Namespace Name Mixin selector
        official getTextureMatrix Lcom/mojang/blaze3d/systems/RenderSystem;getTextureMatrix()Ld;
        intermediary getTextureMatrix Lcom/mojang/blaze3d/systems/RenderSystem;getTextureMatrix()Lnet/minecraft/class_1159;
        named getTextureMatrix Lcom/mojang/blaze3d/systems/RenderSystem;getTextureMatrix()Lnet/minecraft/util/math/Matrix4f;
      • getSequentialBuffer

        public static RenderSystem.IndexBuffer getSequentialBuffer​(VertexFormat.DrawMode drawMode,
                                                                   int int2)
        Mappings:
        Namespace Name Mixin selector
        official getSequentialBuffer Lcom/mojang/blaze3d/systems/RenderSystem;getSequentialBuffer(Ldpn$b;I)Lcom/mojang/blaze3d/systems/RenderSystem$a;
        intermediary getSequentialBuffer Lcom/mojang/blaze3d/systems/RenderSystem;getSequentialBuffer(Lnet/minecraft/class_293$class_5596;I)Lcom/mojang/blaze3d/systems/RenderSystem$class_5590;
        named getSequentialBuffer Lcom/mojang/blaze3d/systems/RenderSystem;getSequentialBuffer(Lnet/minecraft/client/render/VertexFormat$DrawMode;I)Lcom/mojang/blaze3d/systems/RenderSystem$IndexBuffer;
      • setShaderGameTime

        public static void setShaderGameTime​(long long2,
                                             float float2)
        Mappings:
        Namespace Name Mixin selector
        official setShaderGameTime Lcom/mojang/blaze3d/systems/RenderSystem;setShaderGameTime(JF)V
        intermediary setShaderGameTime Lcom/mojang/blaze3d/systems/RenderSystem;setShaderGameTime(JF)V
        named setShaderGameTime Lcom/mojang/blaze3d/systems/RenderSystem;setShaderGameTime(JF)V
      • getShaderGameTime

        public static float getShaderGameTime()
        Mappings:
        Namespace Name Mixin selector
        official getShaderGameTime Lcom/mojang/blaze3d/systems/RenderSystem;getShaderGameTime()F
        intermediary getShaderGameTime Lcom/mojang/blaze3d/systems/RenderSystem;getShaderGameTime()F
        named getShaderGameTime Lcom/mojang/blaze3d/systems/RenderSystem;getShaderGameTime()F